Atomic Cloud 1.0
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Atomic Cloud 1.0 Ranking & Summary
File size:
2.48 MB
Platform:
Windows All
License:
Demo
Price:
$9.99
Downloads:
712
Date added:
2007-11-21
Publisher:
Tom Gersic
Atomic Cloud 1.0 description
Generates a granular synthesis grain cloud in real time The Atomic Cloud application will take an audio file as input, and generate a granular synthesis grain cloud in real time.
Grain clouds are played back through your speakers, and can also be rendered direct to disk, while you listen, for further processing.
Main features:
- Start and End Location: Load a file in, and choose the start and end points for the grain cloud to be generated from.
- Grain Rate: How quickly grains are generated.
- Grain Size: How long each grain is. High grain rates and long grain sizes are capable of generating remarkably smooth textures, but also tend to take quite a bit of CPU power.
- Buffer Rate: The rate at which each grain is played back. This essentially has the effect of altering the pitch of each grain.
- Scan Rate: How quickly the playback head moves through the audio file. With low levels of Jitter, grains are generated near the playback head.
- Jitter: How closely the generated grains are constrained to the playback head. A very low jitter setting, with a very high grain rate has the effect of playing the file back pretty much as it would sound regularly. High jitter settings randomize the sound greatly.
- Amp Level: Since any number of grains can be generated at a time--depending mostly on your grain rate and grain size choices--its quite easy to get digital clipping. Higher grain rates and grain sizes should often be accompanied by lower amp levels, so as to avoid clipping.
- 16/24 bit Playback/Recording: Playback and recording can occur at either 16 or 24 bit, regardless of the bit rate of the source file.
- Automatic Sample Rate Sensing: The output sample rate is set to whatever the source files sample rate is.
- Reads a wide variety of audio formats: Atomic Cloud will read most uncompressed audio file formats.
Version restrictions:
- 24 Bit Output function disabled
Grain clouds are played back through your speakers, and can also be rendered direct to disk, while you listen, for further processing.
Main features:
- Start and End Location: Load a file in, and choose the start and end points for the grain cloud to be generated from.
- Grain Rate: How quickly grains are generated.
- Grain Size: How long each grain is. High grain rates and long grain sizes are capable of generating remarkably smooth textures, but also tend to take quite a bit of CPU power.
- Buffer Rate: The rate at which each grain is played back. This essentially has the effect of altering the pitch of each grain.
- Scan Rate: How quickly the playback head moves through the audio file. With low levels of Jitter, grains are generated near the playback head.
- Jitter: How closely the generated grains are constrained to the playback head. A very low jitter setting, with a very high grain rate has the effect of playing the file back pretty much as it would sound regularly. High jitter settings randomize the sound greatly.
- Amp Level: Since any number of grains can be generated at a time--depending mostly on your grain rate and grain size choices--its quite easy to get digital clipping. Higher grain rates and grain sizes should often be accompanied by lower amp levels, so as to avoid clipping.
- 16/24 bit Playback/Recording: Playback and recording can occur at either 16 or 24 bit, regardless of the bit rate of the source file.
- Automatic Sample Rate Sensing: The output sample rate is set to whatever the source files sample rate is.
- Reads a wide variety of audio formats: Atomic Cloud will read most uncompressed audio file formats.
Version restrictions:
- 24 Bit Output function disabled
Atomic Cloud 1.0 Screenshot
Atomic Cloud 1.0 Keywords
Atomic Cloud
in real time
Atomic Cloud 1.0
Granular synthesis
In Real
real time
grain
cloud
atomic
rate
granular
real
Atomic Cloud 1.0
Audio Editors
Audio & Multimedia
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Atomic Cloud 1.0 Copyright
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