Modern Warfare 2.41.79
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Modern Warfare 2.41.79 Ranking & Summary
File size:
439.68 KB
Platform:
WinXP,Windows Vista Home Basic
License:
Shareware
Price:
$9.95
Downloads:
13
Date added:
2009-06-05
Publisher:
Dataware
Modern Warfare 2.41.79 description
Modern Warfare 2.41.79 is an interesting game in which you command either the United States military or Chinas military.
As commander during a war that takes place in the Far East, you control a modern military which is based on realistic units with high-tech armament. Using these units, you make strategic moves to bring your country to victory.
Instrucrions:
- The game will begin with it being your turn. Select one of your units which is highlighted with a white square. You will then be given the options to “Move,” attack with “Weapon 1” or “Weapon 2”, “Defend,” or “Cancel.”
- Select each of your remaining units until you have performed an action with each of them. If you choose to attack an enemy unit, be aware that if your unit is within that enemy unit’s attacking range, it will counterattack. You can also select “End Turn” (located on the left side of the screen) at any time if there are units that you do not want to move or use to attack. These unused units will automatically defend. When you have completed your turn by either performing an action with each unit or by selecting “End Turn,” the computer will take its turn.
- Each side will continue taking turns until one side either destroys the other's units or captures the other's base (flag city) by placing a unit on the base.
- UNIT OPTIONS
-
- Move: When your unit cannot move, this option will not be available. If it is available and you select “Move,” the spaces where you can move your unit to will be highlighted with blue squares. Select the blue square where you want to move your unit. (Note that you can move land units under air units.) You then confirm this move by selecting “Set” or cancel the move by selecting “Cancel.” If you are then within attacking range of an enemy unit, you will be given the options of attacking with “Weapon 1” or “Weapon 2”.
- Weapon 1: When there are no units within your selected unit's attack range, this option will not be available. If it is available and you select “Weapon 1,” the area within your attacking range will be highlighted with white squares. The actual unit(s) which you can attack will be highlighted in red. Select one of the red highlighted units and then you will confirm this attack.
- Weapon 2: When there are no units within your selected unit's attack range or the selected unit does not have a second weapon, this option will not be available. If it is available and you select “Weapon 2,” the area within your attacking range will be highlighted with white squares. The actual unit(s) which you can attack will be highlighted in red. Select one of the red highlighted units and then you will confirm this attack.
- Defend: If you select “Defend,” you will then either confirm or cancel this decision. When a unit is defending, the Defense Modifier is doubled (except if the number is negative), then added to the unit’s Defense Power. This modifier does not affect air units or sea units.
- Set: If you select “Set,” it will place your unit in the square you selected.
- Cancel: If you select “Cancel,” it will cancel the action you performed.
- AIR BASES/CARRIERS
-
- Although air bases and carriers contain units, they are units themselves. Therefore, each air unit within the air base/carrier will get a turn as well as the air base/carrier itself. The only difference between the options of air bases and carriers is that a carrier has the “Move” option and an air base does not.
- When you select an air base/carrier, you can either take an air unit's turn by selecting an air unit to deploy or take the air base/carrier's turn. If you want to deploy multiple air units, you will need to re-select the air base/carrier repeatedly until all air units are deployed. When you take the air base/carrier's turn, you will no longer be able to deploy any of that air base/carrier's remaining units until the following turn because that air base/carrier's turn will then be complete.
- When an air base/carrier is destroyed, all air units within that air base/carrier are destroyed also. This destroyed air base/carrier will then no longer be available for landing of previously deployed air units leaving these air units no place to land unless another air base/carrier is available.
WareSeeker Editor
Modern Warfare 2.41.79 Screenshot
Modern Warfare 2.41.79 Keywords
Modern Warfare 2.41.79
Weapon 1
United States
Weapon 2
Dataware
United States military
turn-based strategy game
Modern warfare
Air Units
states military
s turn
Game In
be available
air
units
unit
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Modern Warfare 2.41.79 Copyright
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Version History
- Modern Warfare 2.41.97
- Modern Warfare 2.41.88
- Modern Warfare 2.41.86
- Modern Warfare 2.41.83
- Modern Warfare 2.41.73
- Modern Warfare 2.41.70
- Modern Warfare 2.41.69
- MODERN WARFARE 2.41.68
- Modern Warfare 2.41.67
- Modern Warfare 2.41.65
- Modern Warfare 2.41.64
- Modern Warfare 2.41.63
- Modern Warfare 2.41.62
- Modern Warfare 2.41.60
- Modern Warfare 2.41.57
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