Quake III Arena Cell Shading (Windows) 1.0
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Quake III Arena Cell Shading (Windows) 1.0 Ranking & Summary
File size:
1.8M
Platform:
Windows XP, Windows 2003, Windows 2000, Windo
License:
Freeware
Price:
Downloads:
388
Date added:
2008-10-31
Publisher:
Quake III Arena Cell Shading (Windows) 1.0 description
The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.
In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.
Quake III Arena Cell Shading (Windows) 1.0 Screenshot
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Quake III Arena Cell Shading (Windows) 1.0 Keywords
III
Quake III Arena Cell Shading
Gives Quake III Engine Cell Shading
Quake III Arena
Quake III Engine
Quake III
Cell shading
cell
quake
shading
arena
windows
engine
Quake III Arena Cell Shading (Windows) 1.0
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Quake III Arena Cell Shading (Windows) 1.0 Copyright
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