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Balancer Demo 0.72.101.Beta

Balancer Demo 0.72.101.Beta

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Balancer Demo 0.72.101.Beta Ranking & Summary

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Ranking Level
User Review: 9 (4 times)
File size: 2.9 MB
Platform: Windows XP
License: Commercial Demo
Price:
Downloads: 271
Date added: 2009-04-14
Publisher: Atangeo Ltd.

Balancer Demo 0.72.101.Beta description

Balancer Demo 0.72.101.Beta offers you a fast, efficient and simple tool to optimize 3D polygonal models.

Polygon Reduction: Balancer utilizes a high quality, high performance polygon reduction (aka polygon simplification or decimation) to preserve the visual appearance of your model. Polygon reduction is computed for all possible levels of details (LOD) in one shot. This entire LOD hierarchy allows you instantly pick a required optimized model that gives the best trade-off between visual appearance and the number of triangles.

Rendering Performance Optimization: Modern graphics hardware and rendering applications utilize memory and vertex cache to dramatically speed up rendering and geometry processing. To make your models benefit from this, Balancer features a fast and efficient triangle reordering.

Versions: In addition to the main version, Balancer has these two variations.

  • Balancer Demo is an evaluation version. It is fully functional except for saving.
  • Balancer Lite is a free version. It is fully functional but works with small meshes only. The limits for a single mesh are 15000 triangles and 10000 vertices. If your entire model is large but has many small independent meshes or layers, you can still use Balancer Lite. Before loading your model, enable Balancer to split the model into independent meshes in Tools | Options | Importers | Wavefront .obj. Balancer Lite can be used for non-commercial purposes in non-business, non-commercial environment only. Commercially, 30 days evaluation period applies.

Major Features:

  1. High quality, high performance mesh simplification
  2. Construction of the entire LOD hierarchy in one shot
  3. An advanced user interface to instantly select an optimized model with the desired number of triangles
  4. Texture coordinates preservation
  5. Normals can be either preserved or recomputed
  6. Preservation and simplification of the model boundaries
  7. Boundaries defined by discontinuities of materials, layers, texture coordinates are supported
  8. Visualization of boundaries
  9. Joining of vertices with the same position
  10. Fast and intelligent triangle reordering for best visualization performance
    depending on your rendering method
  11. Target rendering methods are
    triangle strips, general rendering, array based rendering
  12. Supported 3D formats:
    Wavefront (.obj)
  13. Supported image formats:
    JPEG, PNG, TIFF
  14. Supported operating systems:
    Windows XP, Windows Vista

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