Bunkspeed Move 2012.2 Build 1.0.0.0
Bunkspeed Move 2012.2 Build 1.0.0.0 Ranking & Summary
Bunkspeed Move 2012.2 Build 1.0.0.0 description
Bunkspeed Move 2012.2 Build 1.0.0.0 is regarded as a convenient-to-use and valuable program which includes all the features of Bunkspeed SHOT with the addition of animation. MOVE has all you need to make things move. You can generate serious moves and dynamic cameras, then render fast, with film quality results. Animate objects, parts, cameras, materials, lights and environments with a simple and familiar timeline interface. The innovative animation ribbon takes a cinematography approach to help you visualize animation paths and timing in 3D. The broad import pipeline, including automated tessellation of nurbs models, allows you to bring virtually any 3D idea to reality. The familiar, beautifully designed interface can be mastered in under two hours, keeping the learning curve down. If you can imagine it, it can be visualized in minutes.
- Realtime Raytracing Reatures:
- NVIDIA iray 2
- Interactive WYSIWYG raytracing
- Automatic "Blending" between peformance (raster) and quality (raytrace)
- Real time ray brush
- HDRI lighting
- Global illumination
- Ambient occlusion
- Final gathering
- Environment shadow casting
- Self and inter-object shadow casting
- Environment reflections
- Camera Optics Features:
- F-Stop
- Exchangeable Camera Files (.bcf)
- Formation Tool
- Interactive Depth of Field with focal point selection
- Multiple cameras with individual aspect ratio and settings
- Rule of Thirds overlay
- Rendering Features:
- Alpha channel
- Image finishing control for inline renderings
- Threaded offine renderings
- JPEG (8bit), BMP (8bit), and TIFF (16bit)
- Built-in image viewer tab
- Render profiles - allows you to save frequent jobs
- Productivity:
- Highly optimized parallel architecture
- Hybrid Based CPU + GPU
- Near linear performance scale with added CPU's and GPU's
- 3D Connexion device support
- True Physics-Based Materials:
- Scientifically accurate preset and adjustable materials
- Fresnel reflections
- Advanced absorption
- Advanced transmittance
- Advanced anisotropy with angle mapping
- Texture, opacity, specular, bump and normal mapping
- Adjustable IOR
- Emissive Materials
- Lighting:
- Lighting, Shadow and Reflection casting from High Dynamic Range Image
- High Dynamic Range Image (HDRI) interaction and control
- Prop creation for additional light sources
- Scene Preparation:
- Auto-Paint
- Direct manipulation of parts
- Part splitter and part extractor
- Group and reorganize parts in the tree view
- "Digital Sticker" Decals
- Realtime Resolution : Up to 4096x2048 (with a 4K display)
- Rendering Resolution: Unlimited
- Operating System: Windows 7 64bit, Vista 64bit
- CPU Minimum: Dual Core CPU
- CPU Recommended: Quad-Core or higher CPU, Multiple CPU's
- Memory Minimum: 4GB RAM
- Memory Recommended: 8GB+ RAM
- Disk Space: 1GB or more (for application and assets)
- Graphics Cards Tested (120+ CUDA cores, 1GB+ Graphics Memory)
- Dual graphic card configuration highly recommended for professional level performance:
- Quad 3GB graphic card system suggested for production work.
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- NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores)
- NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores)
- NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores)
- NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores)
- NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores)
- NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores)
- NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores)
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