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Pdplayer (32-bit)


Pdplayer (32-bit)

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Pdplayer (32-bit) Ranking & Summary

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User Review: 0 (0 times)
File size: 9MB
Platform: Windows Server 2003, Windows 2000, Windows XP
License: Trial
Downloads: 11
Date added: 2011-06-14
Publisher: Asynthetic

Pdplayer (32-bit) description

Pdplayer (32-bit) offers users with an easy to use yet effective image sequence player and viewer for the 3D, CG and VFX industry, which is created by Asynthetic and distributed by Chaos Software.

It supports most industry standard file formats including EXR, HDR, DPX, CIN, R3D, TGA, SGI, IFF, PIC and VRIMG. Multiple layers can be color-corrected and composed together in real time.

Despite being feature-rich, Pdplayer is fast and lightweight. It starts quickly and flips through frames with ease.

Major Features:

  1. Supported Operating Systems
    • Windows XP SP2, Vista, and 7, 32 and 64 bit
    • Mac OS X 10.5 (Leopard) and 10.6 (Snow Leopard)
    • Fedora Core 10 or compatible
  2. Viewing Sequences
    • Multiple ways to open a sequence: double click, Open With » Pdplayer, drag and drop, copy and paste, File » Add Layer, File » Add Recent
    • Industry standard file format support including EXR, HDR, DPX, CIN, TGA, SGI, IFF, PIC, VRIMG and more
    • RED R3D support
    • Variable framerate playback
    • Horizontal and vertical flip
    • Depth channel
    • Viewing a single channel
    • Global zoom, pan and pixel aspect
    • Mask and safe area
    • Timecode/frame indicator modes
    • Locating a frame in Explorer/Finder
  3. Stereoscopic Playback
    • Option to detect matching footage and automatically build a stereoscopic composition
    • Anaglyph, interlaced and checkerboard output
    • Support for stereoscopic EXR (SXR) files
  4. Image Layers and Channels
    • Support for EXR and VRIMG image layers
    • Per-layer image channel support including alpha, luma and depth
  5. Color
    • Support for 1D and 3D lookup tables (LUT)
    • Exposure and soft clip controls for high dynamic range images
    • Color controls including lift, gamma, gain, brightness, contrast, hue and saturation
    • Adjustment Layer
  6. Comparing Sequences
    • Toggle upper layer (V)
    • Difference blend
    • Side by side (Ctrl+Shift+Left, Right)
    • Layer crop rectangle (can approximate A/B split)
  7. Layers
    • Layered sequence playback
    • Infinite workspace
    • Global and per-layer aspect ratio
    • Layer flip, scale, position and crop
    • Layer blending modes including normal, add, multiply, screen and difference
    • Alpha channel source
    • Layer opacity, including fade in and fade out
  8. Caching
    • Layer-based cache
    • Realtime interactions
    • Full, half and quarter cache resolution
    • Preloading layers
    • Clear cache, Remove layer from cache
    • Direct disk playback (Layer » Disable Caching)
    • 64 bit (x64) version, not limited to 2 GB or 4 GB
  9. Copy and Paste
    • Copy/paste layer, frame, copy from/to explorer
    • Clipboard Layer
    • Copy/paste color corrections
    • Copy layer to clipboard as Nuke script
  10. Saving and Exporting
    • Ability to save a composition
    • Ability to save a frame, screen, mask
    • Export composition or single layer as sequence or AVI/Quicktime movie (not available on Linux)
  11. Annotation and Collaboration
    • Brush Layer
    • Brush Sequence Layer
    • Text Layer
    • E-mail frame/screen
    • Built-in HTTP server for remote collaboration (only available on Windows)
  12. Integration
    • Framebuffer Layer
    • Extensive command line support
    • Export composition as After Effects .jsx, Nuke .nk, Pdplayer .pdpcmd
    • Copy layer to clipboard as Nuke script
  13. External Output (only available on Windows)
    • Bluefish444
    • Blackmagic Decklink, with alpha (key) output
    • NewTek VT
    • Firewire/IEEE1394
    • Secondary/tertiary display
    • AJA Kona (via DirectShow)
  14. On-Set Grading and Monitoring
    • Live video layer from any DirectShow video input (only available on Windows)
    • Primary and secondary color key


  • Nuke flipbook integration is now cross-platform and supports Nuke 6.2 (#382)


  • Pdplayer places no requirements on the video card. 
  • There are no fixed CPU and RAM requirements; these depend on the specific tasks. 
  • For simple PAL or NTSC playback, a 1.5 GHz CPU and 512 Mb or 1 GB RAM may suffice. Working in larger resolutions and with more layers increases the CPU requirements. Increasing the amount of RAM allows one to fit more frames into memory. 
  • Increasing the hard disk speed allows one to load sequences faster, or, with a sufficiently fast RAID array, even play back directly from disk (use Layer » Disable Caching for that.)


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