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Remo 3D 2.1


Remo 3D 2.1

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Remo 3D 2.1 Ranking & Summary

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User Review: 0 (0 times)
File size: 89.1MB
Platform: Windows 7, Windows 2000, Windows Vista, Windo
License: Trial
Downloads: 15
Date added: 2011-04-16
Publisher: Remograph.

Remo 3D 2.1 description

Remo 3D 2.1 brings you a useful and wonderful tool which includes models intended for realtime visualization.

Remo 3D's primary file format is OpenFlight and it allows for importing from and exporting to different file formats.

Major Features:
  1. Runs on Microsoft Windows 7/Vista/XP/2000 or Linux x86 operating system
  2. Supports OpenFlight file format version 15.7 to 16.2 (see user's guide for details)
  3. Imports from the following file formats:
    • 3DC Point Cloud (.3dc)
    • 3D Studio MAX (.3ds)
    • AC3D (.ac)
    • COLLADA 1.4.1 (.dae)
    • Designer Workshop (.dw)
    • Autodesk DXF (.dxf)
    • Carbon Graphics GEO (.geo)
    • LightWave (.lwo / .lws)
    • Quake Character Models (.md2)
    • Alias Wavefront OBJ (.obj)
    • OpenSceneGraph 2.9.11 ASCII (.osg)
    • OpenSceneGraph 2.9.11 Binary (.ive)
    • OpenSceneGraph 2.9.11 Archive (.osga)
    • Performer (.pfb)
    • Note: For the Performer import file format to work, OpenGL Performer must be installed on the computer running Remo 3D.
    • Stanford Triangle Format (.ply)
    • StereoLithography Binary (.stl)
    • StereoLithography ASCII (.sta)
    • ESRI Shape (.shp)
    • Direct X (.x)
  4. Exports to the following file formats:
    • 3D Studio MAX (.3ds)
    • COLLADA 1.4.1 (.dae)
    • DOT (.dot)
    • Alias Wavefront OBJ (.obj)
    • OpenSceneGraph 2.9.11 ASCII (.osg)
    • OpenSceneGraph 2.9.11 Binary (.ive)
    • StereoLithography Binary (.stl)
  5. Supports the following image file formats for being used as textures:
    • SGI image file format (.rgb, .rgba, .int, .inta)
    • Microsoft Windows bitmap (.bmp)
    • Direct Draw Surface (.dds)
    • Graphics Interchange Format (.gif)
    • Joint Photographic Experts Group (.jpg)
    • Portable Network Graphics (.png)
    • Portable any map (.pnm, .ppm, .pgm, .pbm)
    • Targa (.tga)
    • Tagged Image File Format (.tif)
  6. Multiple simultaneously loaded models
  7. WYSIWYG (what you see is what you get) 3D model view
  8. Multiple 3D model viewports
  9. Scene graph node view with expand/contract, zoom, drag and drop
  10. Output of current, previous and delta coordinates
  11. Output of selected node names and number of selected nodes
  12. Selection by picking, rectangle or node name
  13. Selection by attributes
  14. Level-of-detail (LOD) switching
  15. Perspective/orthogonal view
  16. Scribed/solid/wireframe view
  17. Lighting control
  18. Enabling/disabling of multi-texture layers
  19. Grid, completely user-definable
  20. Snap to grid
  21. Snap to vertices, edges, polygons, etc.
  22. Full control of selection pivot point
  23. Convenient gizmo handles for transformation tools
  24. Soft selection on transformation tools, for modeling of rounded surfaces
  25. Hiding and isolating of geometry
  26. User-definable view frustum
  27. Shrink polygon visualization
  28. Visualization of normals
  29. Visualization of vertex numbers
  30. Large vertex markings
  31. Presentation of statistics of different parts of the scene graph
  32. Preview of degree-of-freedom nodes
  33. Save preferences to disk
  34. Capture viewport to image file
  35. Cut, copy and paste geometry
  36. Multiple undo/redo commands
  37. Color palette
    • Red-green-blue (RGB) or hue-saturation-value (HSV) edits
    • Open and save color palettes
  38. Texture palette
    • Full control of texture attributes (OpenFlight ATTR files)
    • Change and remove texture paths
    • Remove unused textures
    • Open and save texture palettes
    • Flip DDS and PNM images vertically
  39. Texture mapping palette
    • Edit existing texture mappings
    • Remove unused texture mappings
    • Open and save texture mapping palettes
  40. Material palette
    • Full control of ambient, diffuse, specular and emissive colors
    • Full control of shininess and alpha parameters
    • Remove unused materials
    • Open and save material palettes
  41. Light point palette
    • Full control of light point appearance and animation attributes
    • Remove unused light points
    • Open and save light point palettes
  42. Shader palette
    • Connect shader program files
    • Support for OpenGL Shading Language
    • Support for Cg shading language
    • Remove unused shaders
    • Open and save shader palettes
  43. Tools:
    • Move geometry
    • Rotate geometry
    • Scale geometry
    • Apply transformation matrix
    • Create node
    • Create polygon
    • Create external reference
    • Create disk
    • Create sphere
    • Create light point
    • Apply color
    • Apply texture and texture mapping
    • Apply material
    • Remove texture and texture mappings
    • Remove material
    • Get color from node
    • Get texture and texture mapping from node
    • Get material from node
    • Map texture - 3-point, 4-point, cylindrical or spherical, with support for multi-texture and UV editing
    • Mirror geometry
    • Reverse polygon
    • Extrude geometry
    • Revolve geometry
    • Quantify vertex positions
    • Slice geometry
    • Split edges and polygons / triangulate polygons
    • Merge polygons
    • Shade geometry (calculate normals)
    • Simplify geometry (decrease detail level)
    • Subdivide geometry (increase detail level)
    • Modify all OpenFlight node attributes
    • Apply comments on nodes
  44. Script support in Lua for all functionality interactively available in Remo 3D
  45. User-defined macros (script + parameters) in Remo 3D menu, making it possible for users to create new tools
  • The rendering performance of the model view has been substantially improved.
  • The model view control has been improved to resemble other familiar trackball implementations.
  • Added a new non-modal Sensitivity dialog, reachable from the View menu or with Ctrl+T, allowing for immediate feedback in the model view when changing the translation, zoom and rotation sensitivity.
  • Added a new Multi-texture sub-menu in the View menu, allowing for enabling and disabling of which multi-texture layers that are to be visible.
  • Microsoft Windows 7 is now officially supported.
  • A time-limited fully functional evaluation license is now supported.
  • The Stanford Triangle Format (.ply) is now supported for import.
  • The 3D Studio MAX (.3ds), DOT (.dot) and StereoLithography Binary (.stl) formats are now supported for export.
  • New sample models from Simthetiq Inc. and cantaloupe|3d have been bundled with the Remo 3D installation.
  • Textures not found at import of models are now added to the palette anyway.
  • The animation sequence attributes of group nodes are now fully supported.
  • The previous expression is now kept in the Select By Attributes dialog. A Clear button has also been added. Drop-down menu values are presented as strings and not numbers.
  • Added a REMO3D_SCRIPT_CONFIRMATION environment variable for avoiding command-line script confirmations.
  • All types of palettes are now merged correctly when copying nodes between models.
  • Indexed light points are now converted to inline light points when saving to an OpenFlight format before 15.8.
  • Texture memory consumption has been reduced.
  • Fixed issue with pressing and releasing Ctrl/Shift while controlling the model view.
  • Eliminated risk for collision with different OpenSceneGraph version.
  • Normals are now created by default in the Create Light Point tool, which will allow for just rotating them when setting light points to be uni-/bi-directional.
  • Improved the accuracy of the visualization of vertex selections.
  • Improved finding of external references with Windows/Linux paths and relative to the parent file path.
  • Increased the ambient light default from 0.0 to 0.2 to achieve brighter default visualization.
  • Improved window resizing with multiple screens.
  • Align To Grid is now default in the Create Disk tool.
  • Zoom Viewpoint To Model is now off by default in the preferences.
  • Improved support for importing of screen coordinate limited levels of detail.
  • Fixed issue with all externally referenced nodes from the same external model being hidden even if they are beneath different parents or levels of detail.
  • Fixed issue with fitting the view to light point vertices.
  • Fixed issue with invisible node stems in the tree view.
  • Fixed issue with certain imbedded textures not being imported correctly.
  • Fixed issue with tree view scroll moving forward at each focus change.
  • Fixed issue with erroneous light point attributes.
  • Fixed issue with Soft Selection for matrix-transformed geometry.
  • Fixed issue with files having no vertex palettes.
  • Fixed issue with displaying alpha textures in texture palette.
  • Fixed issue with applying color, material, texture, texture mapping and shader to sub-faces (polygons beneath polygons).
  • Fixed issue with creating General Matrix transformation matrices.
  • Fixed issue with simultaneous splash screen and progress bar.
  • Fixed issue with fitting view to selection of matrix-transformed polygons.
  • Fixed various stability and memory consumption issues.

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