AudioLab .NET 4.0
AudioLab .NET 4.0 Ranking & Summary
AudioLab .NET 4.0 description
AudioLab .NET 4.0 is a set of components designed for fast audio processing, that allows users to capture, playback, mix complex audio manipulations, analysis and visualization, with zero lines of program code.
Here are some examples of what can be done with AudioLab:
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Play recorded audio.
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Capture and record audio.
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Capture process and record audio.
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Play or capture, analyze the audio and display the results.
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Mix different audio sources, record and listen to the result.
AudioLab comes in 3 versions a VCL - Delphi / C++ Builder version, MFC compatible Visual C++, and .NET 2.0 version, compatible with Visual Studio 2005, Visual Basic.NET, C# and J#. The Delphi / C++ Builder version is a set of native VCL components. The Visual C++ version is a set of native Visual C++ classes (components).
The .NET 2.0 version is a set of managed .NET 2.0 components. The .NET version has the same performance as the native versions, and supports all the Microsoft .NET 2.0 languages including Visual Basic, C#, J# and C++/CLI.
Due to its unique design, AudioLab is implemented the same way in Managed .NET and Win32 environments. The code to control the component from VB.NET, C++/CLI, C#, and J#, Visual C++ MFC, Delphi, and C++ Builder is almost identical. This allows the developers to migrate and share code between the different environments thus significantly improving the productivity.
Supported Platforms:
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Microsoft .NET 2.0 version:
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Visual C# 2005
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Visual Basic 2005
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Visual C++/CLI 2005
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Visual J# 2005
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Visual C# 2008
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Visual Basic 2008
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Visual C++/CLI 2008
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Delphi Prism
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VCL version:
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Delphi 5
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Delphi 6
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Delphi 7
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Delphi 2005
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C++ Builder 5
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C++ Builder 6
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BDS 2006 / Delphi 2006 / C++ Builder 2006
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Turbo Delphi 2006
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Turbo C++ 2006
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Delphi 2007
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C++ Builder 2007
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RAD Studio 2007
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Delphi 2009
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C++ Builder 2009
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RAD Studio 2009
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Visual C++ MFC version:
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Visual C++ 6.0 (MFC / Win32)
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Visual C++ 2003 (MFC / Win32)
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Visual C++ 2005 (MFC / Win32)
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Visual C++ 2008 (MFC / Win32)
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Free for non commercial purposes
AudioLab is fully functional and free for non commercial purposes! This means that you can use it for your personal non commercial needs, for fun, hobby, or evaluation purposes. You can also use it free for study and even teaching. If you are teacher currently you also will not need a commercial license. In the future however a special low cost tutor license will be introduced. For students the product is absolutely free!
Technologies
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The latest version of AudioLab supports the old fashion Win32 API ( WaveAPI, Audio ACM ), the newer DirectShow, DMO and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of all of the approaches, and make them look almost identical from the users prospective. Here is the full list of the supported technologies:
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Win32 API:
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Audio Compression Manager ( ACM )
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WaveAPI
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DirectX:
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DirectShow
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Direct Media Objects ( DMO )
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Intel:
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Intel MMX
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Intel Performance Primitives ( IPP)
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The library includes Wave Player, Wave Logger with compression capabilities, DirectShow Audio Player and Audio Logger, Signal and Noise generators, graphic equalizer, audio mixer, multiplier, convertors, spectrum component, channel splitter and merger, a Win32 API and DirectShow Audio Capture components, a Win32 API and DirectShow Audio Playback components. Three additional components from the SignalLab have been added to allow processing Spectrum Data.
Major Features:
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Audio generators:
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Generates Tone(Sine Wave), Triangle or Rectangle signal.
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Generates pseudo-random Audio data samples
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Generates pseudo-random Audio data samples with a Gaussian distribution.
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Win32 API Components:
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Captures audio data from an input device such as Microphone, Modem, or TV/Radio Tuner.
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Outputs audio data via audio output device such as Speakers, Line Out, or Modem.
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Stores Wave Audio Files.
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Plays Wave Audio Files.
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Raw (unformatted) audio logger
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DirectShow components:
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Capture audio data from an input device such as Microphone, Modem, or TV/Radio Tuner, using DirectShow.
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Outputs audio data via audio output device such as Speakers, Line Out, or Modem using DirectShow.
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Stores Audio Files using DirectShow.
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Plays Audio Files using DirectShow.
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Stores Audio Files in Advanced Systems Format(ASF and WMA) using Windows Media Encoding
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New: Plays ASF and WMA Audio Files
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Audio compressor
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Audio decompressor
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Broadcasts Advanced Systems Format(ASF and WMA) streams over Internet using Windows Media Encoding
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Audio combined input/output components:
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Multi channel ASIO input output device.
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Ogg components:
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Ogg format audio logger
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Ogg format audio player
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Compression components:
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Audio compressor
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Audio decompressor
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Compresses audio data using Vorbis compression.
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Decompresses Vorbis compressed audio data.
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Compresses audio data using Speex compression
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Decompresses Speex compressed audio data.
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Audio filters:
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User defined generic filter for Audio Data Buffers.
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Generic generator
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Amplifies the input signal by multiplying it with a coefficient
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Mixes two or more audio signal
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Implements a Graphic Audio Equalizer
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Removes the DC component from the audio signal
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Delays the signal by a specified number of samples
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Takes a snapshot(Sample) buffer of the audio data and sends it to the component output.
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Enables or disables the audio buffers to go trough. Works as On/Off switch for the audio passing trough the component
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Performs a feedback or feedforward Comb filter over the input signal.
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Performs a LowPass filter over the audio signal.
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Performs a HighPass filter over the audio signal
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Performs a BandPass filter over the audio signal.
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Performs a BandStop filter over the audio signal.
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Direct Media Objects Audio Filters:
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Performs (DMO) DirectX Media Object effect filter operations
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Converters:
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Converts Wave Audio Data Buffers into Real Data Buffers
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Converts Real Data Buffers into Wave Audio Data Buffers
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Rearranges the samples into buffers with a specified size
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Splits the audio channel into mono channels
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Merges multiple mono channels into a single multi channel stream
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Meters:
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Implements a VU(Volume Unit) Meter
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Implements a PPM( Peak Programme Meter) Meter
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Implements a RMS (Root Mean Square) Meter.
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Other:
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Implements multi channel queued switch. Allows fast switch between multiple audio sources
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Allows access to the Windows system mixer
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Transformations:
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Performs a multi channel spectrum operatio
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The following PlotLab components are included as well:
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Plot type scope component.
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Waterfall component.
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The following TimingLab component are included:
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Provides clock for other components.
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Implements a Watch Dog Timer.
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Allows other threads to generate main thread notifications.
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The following SignalLab component is included as well:
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Generic Real filter
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Generic Real generator
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Generic Binary Filter
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Generic Binary generator
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Pairs multiple data buffers together.
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Changes the output range of the signal.
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Detects levels in the input signal.
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Enhancements:
- Full Visual Studio 2008 support.
- Full RAD Studio 2009 support.
- Added Prism support.
- Improved .NET support.
- The library is now fully Unicode compliant.
- New higher performance multithreading locking for better multi core utilization.
- Significantly enhanced buffer classes.
- Added integrated GDI+ support.
- Added TimingLab ClockGen, WatchDogTimer, and MainThredEvent components.
- Added ChangeRange and DetectLevels components.
- Added ASIO support.
- Added Comb filter.
- Added Windows Media Format broadcasting component.
- Added buffer queue component.
- Added integrated GDI+ support.
- The Scope component supports multiple X and Y Axes.
- Added Scope and Waterfall toolbar customization.
- The Scope now allows data gaps.
- Added Scope Automatic data down sampling for faster drawing of huge amounts of data.
- Added Scope X Axis logarithmic support.
- Added Scope channel links (Allow channels to be paired together to form a zone)
- Circular and arbitrary zones added to the Scope component.
- Added Scope Step channel mode.
- Added scope panning navigation mode.
- Added Scope directional zooming.
- Added Scope and Waterfall Axis and Level configuration buttons.
- Added video layers support.
- Added new examples.
Requirements:
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.NET 2.0
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