8x8
FCE Ultra 0.98.8
FCE Ultra is an NTSC and PAL Famicom/NES emulator for various platforms that is based upon Beros original FCE source code more>>
Also a feature unique to FCE Ultra(at the current time) is authentic Game Genie emulation. Save states and snapshot features also have been implemented.
All official instructions of the NES CPU, the 2A03, which is compatible(mostly) with the 6502, are emulated in FCE Ultra. "Unofficial" instructions are also emulated, though probably not as accurately as the more well-defined official instructions.
Main features:
- 8x8 and 8x16 sprites.
- Sprite hit emulation(including checking the bg color).
- 8 sprite limit(and flag emulation).
- Screen/Sprite disabling, with correct color replacement.
- Color deemphasis(probably not 100% correct, more research is needed).
- Strip colorburst bit emulated.
- CPU-instruction granularity for special mid-scanline effects(mostly CHR switching, such as used in "Pirates!", "Marble Madness", and "Mother").
x264 Video Codec r985
A free library for encoding H264/AVC video streams more>> A free library for encoding H264/AVC video streams
The code is written from scratch by Laurent Aimar, Loren Merritt, Eric Petit(OS X), Min Chen (vfw/asm), Justin Clay(vfw), M?ns Rullg?rd, Christian Heine (asm), and Alex Izvorski (asm).
Note: x264 is still considered alpha, so errors can (and will) occur!
Main features:
- CAVLC/CABAC
- Multi-references
- Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Ratecontrol: optional VBV, single or multipass ABR, constant quantizer
- Scene cut detection
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- 8x8 and 4x4 adaptive spatial transform
- Lossless mode
- Custom quantization matrices
- Parallel encoding of multiple slices
- Interlacing
Enhancements:
- Disable I_PCM with psy-RD
- psy-RD seems to put the PCM threshold a bit lower than it should be, so PCM is now disabled under psy-RD
x264 Video Codec r986
A free library for encoding H264/AVC video streams more>> A free library for encoding H264/AVC video streams
The code is written from scratch by Laurent Aimar, Loren Merritt, Eric Petit(OS X), Min Chen (vfw/asm), Justin Clay(vfw), M?ns Rullg?rd, Christian Heine (asm), and Alex Izvorski (asm).
Note: x264 is still considered alpha, so errors can (and will) occur!
Main features:
- CAVLC/CABAC
- Multi-references
- Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Ratecontrol: optional VBV, single or multipass ABR, constant quantizer
- Scene cut detection
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- 8x8 and 4x4 adaptive spatial transform
- Lossless mode
- Custom quantization matrices
- Parallel encoding of multiple slices
- Interlacing
Enhancements:
- Resolve possible crash in bime, improve the fix in r985
x264 Video Codec r987
A free library for encoding H264/AVC video streams more>> A free library for encoding H264/AVC video streams
The code is written from scratch by Laurent Aimar, Loren Merritt, Eric Petit(OS X), Min Chen (vfw/asm), Justin Clay(vfw), M?ns Rullg?rd, Christian Heine (asm), and Alex Izvorski (asm).
Note: x264 is still considered alpha, so errors can (and will) occur!
Main features:
- CAVLC/CABAC
- Multi-references
- Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Ratecontrol: optional VBV, single or multipass ABR, constant quantizer
- Scene cut detection
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- 8x8 and 4x4 adaptive spatial transform
- Lossless mode
- Custom quantization matrices
- Parallel encoding of multiple slices
- Interlacing
Enhancements:
- Fix deblocking + threads + AQ bug
- At low QPs, with threads and deblocking on, deblocking could be improperly disabled.
- Revision in which this bug was introduced is unknown; it may be as old as b_variable_qp in x264 itself.
x264 Video Codec r988
A free library for encoding H264/AVC video streams more>> A free library for encoding H264/AVC video streams
The code is written from scratch by Laurent Aimar, Loren Merritt, Eric Petit(OS X), Min Chen (vfw/asm), Justin Clay(vfw), M?ns Rullg?rd, Christian Heine (asm), and Alex Izvorski (asm).
Note: x264 is still considered alpha, so errors can (and will) occur!
Main features:
- CAVLC/CABAC
- Multi-references
- Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Ratecontrol: optional VBV, single or multipass ABR, constant quantizer
- Scene cut detection
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- 8x8 and 4x4 adaptive spatial transform
- Lossless mode
- Custom quantization matrices
- Parallel encoding of multiple slices
- Interlacing
Enhancements:
- Fix deblocking + threads + AQ bug
- At low QPs, with threads and deblocking on, deblocking could be improperly disabled.
- Revision in which this bug was introduced is unknown; it may be as old as b_variable_qp in x264 itself.
x264 Video Codec r1181
A free library for encoding H264/AVC video streams more>>
x264 Video Codec r1181 won't make you disappointed cause it encodes H264/AVC video streams.
Major Features:
- CAVLC/CABAC
- Multi-references
- Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Ratecontrol: optional VBV, single or multipass ABR, constant quantizer
- Scene cut detection
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- 8x8 and 4x4 adaptive spatial transform
- Lossless mode
- Custom quantization matrices
- Parallel encoding of multiple slices
- Interlacing
Enhancements
- Merge array_non_zero into zigzag_sub
- Faster lossless, cleaner code.
- SSSE3 version of zigzag_sub_4x4_field, faster lossless interlaced coding.
x264 Video Codec r1287
This is a neat addition to your media player. more>>
Major Features:
- 8x8 and 4x4 adaptive spatial transform
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- CAVLC/CABAC entropy coding
- Custom quantization matrices
- Intra: all macroblock types (16x16, 8x8, 4x4, and PCM with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Interlacing (MBAFF)
- Multiple reference frames
- Ratecontrol: constant quantizer, constant quality, single or multipass ABR, optional VBV
- Scenecut detection
- Spatial and temporal direct mode in B-frames, adaptive mode selection
- Parallel encoding on multiple CPUs
- Predictive lossless mode
- Psy optimizations for detail retention (adaptive quantization, psy-RD, psy-trellis)
- Zones for arbitrarily adjusting bitrate distribution
Enhancements:
- Change all dct arrays to 1d.
- The C standard doesn't allow you to iterate 1-dimensionally over 2d arrays, and nothing other than the dsp functions themselves cares about the 2dness of dct.
- This fixes a miscompilation in x264_mb_optimize_chroma_dc.
x264 Video Codec r996
A free library for encoding H264/AVC video streams more>> A free library for encoding H264/AVC video streams
The code is written from scratch by Laurent Aimar, Loren Merritt, Eric Petit(OS X), Min Chen (vfw/asm), Justin Clay(vfw), M?ns Rullg?rd, Christian Heine (asm), and Alex Izvorski (asm).
Note: x264 is still considered alpha, so errors can (and will) occur!
Main features:
- CAVLC/CABAC
- Multi-references
- Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Ratecontrol: optional VBV, single or multipass ABR, constant quantizer
- Scene cut detection
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- 8x8 and 4x4 adaptive spatial transform
- Lossless mode
- Custom quantization matrices
- Parallel encoding of multiple slices
- Interlacing
Enhancements:
- Check whether echo -n works, otherwise try printf (fixes build on current OS X 10.5)
x264 Video Codec r995
A free library for encoding H264/AVC video streams more>> A free library for encoding H264/AVC video streams
The code is written from scratch by Laurent Aimar, Loren Merritt, Eric Petit(OS X), Min Chen (vfw/asm), Justin Clay(vfw), M?ns Rullg?rd, Christian Heine (asm), and Alex Izvorski (asm).
Note: x264 is still considered alpha, so errors can (and will) occur!
Main features:
- CAVLC/CABAC
- Multi-references
- Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Ratecontrol: optional VBV, single or multipass ABR, constant quantizer
- Scene cut detection
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- 8x8 and 4x4 adaptive spatial transform
- Lossless mode
- Custom quantization matrices
- Parallel encoding of multiple slices
- Interlacing
Enhancements:
- Replace High 4:4:4 profile lossless with High 4:4:4 Predictive. This improves lossless compression by about 4-25% depending on source. The benefit is generally higher for intra-only compression. Also add support for 8x8dct and i8x8 blocks in lossless mode; this improves compression very slightly. In some rare cases 8x8dct can hurt compression in lossless mode, but its usually helpful, albeit marginally. Note that 8x8dct is only available with CABAC as it is never useful with CAVLC.
- High 4:4:4 Predictive replaced the previous profile in a 2007 revision to the H.264 standard. The only known compliant decoder for this profile is the latest version of CoreAVC.
x264 Video Codec r1102
Provide a library for encoding H264 or AVC video streams. more>>
x264 Video Codec r1102 is a powerful library developed for for encoding H264/AVC video streams. The code is written from scratch by Laurent Aimar, Loren Merritt, Eric Petit(OS X), Min Chen (vfw/asm), Justin Clay(vfw), Mans Rullgard, Christian Heine (asm), and Alex Izvorski (asm).
Major Features:
- 8x8 and 4x4 adaptive spatial transform
- Adaptive B-frame placement
- B-frames as references / arbitrary frame order
- CAVLC/CABAC entropy coding
- Custom quantization matrices
- Intra: all macroblock types (16x16, 8x8, 4x4, and PCM with all predictions)
- Inter P: all partitions (from 16x16 down to 4x4)
- Inter B: partitions from 16x16 down to 8x8 (including skip/direct)
- Interlacing (MBAFF)
- Multiple reference frames
- Ratecontrol: constant quantizer, constant quality, single or multipass ABR, optional VBV
- Scenecut detection
- Spatial and temporal direct mode in B-frames, adaptive mode selection
- Parallel encoding on multiple CPUs
- Predictive lossless mode
- Psy optimizations for detail retention (adaptive quantization, psy-RD, psy-trellis)
- Zones for arbitrarily adjusting bitrate distribution
Reversi or Othello Game 2.20080124
This web page is a Java applet to play the board game of Reversi, also known as Othello. (Othello is a registered trademark. Since 1976 in the United States, the legal owner is Tsukuda Co. Ltd more>> This web page is a Java applet to play the board game of Reversi, also known as Othello. ("Othello" is a registered trademark. Since 1976 in the United States, the legal owner is Tsukuda Co. Ltd. of Japan, assigned to Anjar Co. in New York. Mattel Inc. once held a trademark for "Reversi" as a video game but that expired in 1989. There is no current trademark in the United States for "Reversi" as a board game.)
The playing board is a rectangular grid. Your positions are shown as black circles. Positions occupied by the computer are shown in white. You move first.
A legal move is any empty position that traps one or more of the computers positions in a straight line (horizontal, vertical, or diagonal) between the empty position and another of your positions. The trapped positions are then "flipped" (reversed) and become your positions. To help you, legal moves are highlighted when you hold the mouse over an empty position. If you cant move, then you lose your turn and the computer moves next. The game ends when nobody can move. The player with the most occupied positions is the winner.
You may change the size of the game board. The number of rows and columns may be changed independently. The standard size is 8x8. You may also select "easy" or "medium" difficulty. On "easy" play, the computer moves randomly. On "medium" play, the computer flips the maximum number of positions.
A more difficult level has not been implemented. This would require hundreds or thousands of lines of additional code to develop a better strategy. The extra code would detract from this games primary purpose, which is to demonstrate graphical Java programming. Should you feel like doing the work, the program does contain hooks for two additional levels called "hard" and "expert".<<less
Babya Icon Studio 1.0
Babya Icon Studio allows you to create your own icons. more>> Babya Icon Studio is a program for making small BMPs, Icons or Cursors. The layout is such that 3 images can be worked on at a time. The red right arrow selects the working image which will be highlighted by the red number 1,2 or 3.
Width and height can be anything from 8x8 to 48x48.<<less
futurebit puzzle 2.001
futurebit puzzle is a simple but colorful jigsaw puzzle game that can turn your favorite .bmp and .jpg files into solvable puzzles. You simply load an image, choose a piece size from 3x3 to 8x8, then more>>

3 Great Logic Games 1.0
3 Great Logic Games offers you a pack of three interesting game: Tic-tac-toe 4x4 by Silverman with our redaction of the original rules, Cram 8x8, and Super Nim 8x8. more>>
3 Great Logic Games 1.0 offers you a pack of three interesting game: Tic-tac-toe 4x4 by Silverman with our redaction of the original rules, Cram 8x8, and Super Nim 8x8.
Tic-tac-toe by Silverman: This version of tic-tac-toe is played on a 4x4 game board. One player uses X's and the other uses O's. Players move in turn, each placing their tokens on the board with his/her turn. If a row of four identical tokens (either X's or O's) appears somewhere on the board - horizontally, vertically or on the upper-left to lower-right diagonal - the player who started the game wins. Otherwise the second player wins. If four identical tokens appear on the upper-right to lower-left diagonal, this is not a winning position and the play continues. (This is the change we made to the original rules.)
Cram: Cram reminds of the paper game Tic-Tac-Toe. This game was named "Cram" - which means to jam or crush - because as the game progresses, there are less and less places for the stones on the board. At the beginning of the game the board is empty. The players move in turn, putting designated stones on any vacant space. The object of the game is to create a line of three stones horizontally, vertically, or diagonally. With that, your stones and your opponent's stones are counted.
To clarify, we will mark (using gray stones) the most disadvantageous places on the board. These spots are located next to the stone, and two places away from the stone in all eight directions.
Super Nim: There are some randomly placed pieces on the board when the game begins. The players in turn remove all of the pieces from one selected column or row. If you are the player to remove the very last piece, you win!
- Page: 1 of 2
- 1
- 2