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Atomic TimeSync 1.03

Atomic TimeSync 1.03


Atomic TimeSync - Syncronize time from NIST more>>
Atomic TimeSync - Syncronize time from NIST How do you set the time in your house? I dont mean do you know how to set the clock on your VCR, but what TIME do you actually enter? Do you just use the normal best guess approach that practically everyone else does? If so, then get ready for the real deal - set your clock using THE timekeeping source, the National Institute of Standards and Technology.
NIST keeps the primary frequency (time) standard for the United States, and operates a special server using the Network Time Protocol (NTP) to allow Internet users to get the time from them! Of course, if youre not based in the US, dont worry, you can go to the NTP Homepage and get a listing of servers worldwide, so you can pick the one closest to you.
Once ATS is set up, you can have it periodically set your system clock; plus it even has a built-in NTP server so you can synchronize all of your other computers quickly and easily! You can even specify a custom time offset to ensure that it sets your clock just the way you like it (I like my clocks 10 minutes fast, so Im always a bit early).
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Download (223KB)
Added: 2006-04-04 License: Freeware Price:
1304 downloads
Csound 5.05

Csound 5.05


Csound is a user-programmable and user-extensible sound processing language more>>
Csound is a user-programmable and user-extensible sound processing language Csound is a music and sound synthesis system, that will provide you with facilities for composition and performance over a wide range of platforms.
Csound is not restricted to any style of music, having been used for many years in the creation of classical, pop, techno, ambient, experimental, and (of course) computer music, as well as music for film and television.
Csound 5 is the current version and its software architecture has been greatly redesigned, presenting a number of significant advantages over Csound 4 for both the user and for developers wishing to call Csound from their own software.
Main features:
- A new, easier to manage build system using SCons.
- The use of widely--accepted open source libraries
- libsndfile for soundfile input and output.
- PortAudio with ASIO drivers for low-latency, real-time audio input and output.
- FLTK for graphical widgets that can be programmed in orchestra code.
- PortMidi for real-time MIDI input and output.
- In addition, Istvan Varga has contributed native MIDI and audio drivers for Windows and Linux.
- Simplified audio buffering system.
- Status returns from all internal functions, including opcode functions.
- MIDI interop opcodes, that enable the same instrument definitions to be used interchangeably for either live MIDI performance or off-line, score-driven performance.
- Plugin opcodes are working and becoming more widely accepted. Many opcodes have been moved to plugins.
- The FluidSynth-based SoundFont opcodes.
- Python opcodes allowing Python code to execute in the orchestra header or in instrument code, at i-rate or k-rate.
- Loris opcodes for time/frequency analysis and resynthesis.
- Control bus opcodes.
- Audio mixer opcodes.
- String conversion opcodes.
- Improved Open Sound Control (OSC) opcodes.
- Vectorial opcodes.
- The pvs opcodes for real-time spectral processing, a port of Mark Dolsons phase vocoder code.
- The ATS opcodes for spectral Analysis, Transformation, and Synthesis of sound based on a sinusoidal plus critical-band noise model. A sound in ATS is a symbolic object representing a spectral model that can be sculpted using a variety of transformation functions. These opcodes can read, transform and resynthesize ATS analysis files. Please note that you need the ATS application to produce analysis files.
- The STK opcodes, consisting of Perry Cooks original Synthesis Toolkit in C++ instruments, in C++, adapted as opcodes.
- DSSI and LADSPA adapter opcodes for hosting DSSI and LADSPA plugins in Csound.
- vst4cs VST adapter opcodes for hosting VST plugins in Csound.
- The OpcodeBase.hpp header file for writing plugin opcodes in C++. This is based on the technique of static polymorphism via template inheritance.
- Istvan Vargas csound5gui frontend for Csound, simplifying the editing of Csound, the use of Csound especially for live performance, and the monitoring of performances.
- Victor Lazzarinis Tcl/Tk frontends for Csound, cstclsh and cswish.
- The Csound API is becoming more standardized and more widely used.
- Csound is now truly re-entrant, meaning that multiple instances of Csound can run at the same time, in the same process.
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Download (20.1MB)
Added: 2007-06-07 License: GPL Price:
874 downloads
Star Wars: Empire at War Yavin IV map pack

Star Wars: Empire at War Yavin IV map pack


Take down the last of the Empire in a battle on and above a jungle moon. more>>

Star Wars: Empire at War Yavin IV map pack offers a chance to take down the last of the Empire in a battle on and above a jungle moon.

The land map is a rather straightforward affair. The rebels are at the top of the hill, the imps at the bottom. The rebels have more prebuilt defenses and two training camps which provide free infantry; this is their home base. To counter this, the imperials have a bunch of free starting units signifying that they came in force. Halfway up the slop is a raised area with the rebel power generators. It has for rebel antiaircraft guns and four capturable turbo laser towers. General Dodona and his guards are in a good position to capture the towers first, if the imperials don't cut them off with their speeder bikes. If the rebels capture the towers (they're somewhat damaged but functional) the imps probably won't be able to pass without AT-ATs or M1 tanks. Each side has four mining facilities build points, none are up for grabs, and two already built resource pads. Use your starting units to capture the central turrets while you build your base up then press on to the enemy stronghold.

The space map, which can be played before or after the land map, is long horizontally, but short vertically. Each side has a level three space station and a large fleet. The Imperial vengeance fleet is all together, but the Rebel fleet is separated. Ackbar's Home One along with two other cruisers are newly arrived from Calamari; but an asteroid field separates them from the battle. You can either follow the winding safe but slow passage through or ram through the asteroids taking damage as you go. The two fleets mach each other frigate for frigate, corvette for corvette, and capital ship for capital ship. But with the Mon Cals separated from the rebel fleet, the Empire has an early advantage. Also, the Rebel fleet has a notable shortage of fighters after their assault on the Death Star. Red squadron and two other X-wing units along with 5 squadrons of Z-95s must stand against 16 tie fighter squadrons, which can be replaced from the docking bay's of the Imperial ships.

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Download (660KB)
Added: 2006-06-03 License: Freeware Price:
125 downloads
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