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Microsoft Avalon and Indigo 2.0.50215.28 Beta 1 RC

Microsoft Avalon and Indigo 2.0.50215.28 Beta 1 RC


Microsoft is making these technologies available on Windows XP and Windows Server 2003.... more>> Indigo is the codename for Microsofts unified programming model for building connected systems. It extends the .NET Framework 2.0 with additional APIs for building secure, reliable, transacted Web services that interoperate with non-Microsoft platforms and integrate with existing investments. By combining the functionality of existing Microsoft distributed application technologies (ASMX, .NET Remoting, .NET Enterprise Services, Web Services Enhancements, and System.Messaging), Indigo delivers a single development framework that improves developer productivity and reduces organizations time to market.
Avalon is the code name for Microsofts unified presentation subsystem for Windows. It consists of a display engine and a managed-code framework. Avalon unifies how Windows creates, displays, and manipulates documents, media, and user interface. This enables developers and designers to create visually stunning, differentiated user experiences that improve customer connection. When delivered, Avalon will become Microsofts strategic user interface (UI) technology.
System Requirements
Supported Operating Systems: Windows Server 2003, Windows XP
Supported Visual Studio tool set: Visual Studio 2005 Beta 2 and Visual Studio Express Beta2
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Added: 2005-07-26 License: Freeware Price:
1550 downloads
10 Minute Trainer 1.0

10 Minute Trainer 1.0


Get fit in just 10 minutes a day with the 10-minute trainer... more>> Think you dont have time to workout? Think again! The 10-minute trainer will help you lose weight and get toned in just 10 minutes a day. No matter how busy you are, you can always find time to squeeze in a 10-minute workout. With the 10 minute trainer, there are no more excuses! Get fit fast!<<less
Download (503KB)
Added: 2008-07-20 License: Freeware Price: Free
576 downloads
Blender 2.49b

Blender 2.49b


Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. more>>

Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. Mostly a bug-fixing release, but it also adds a few new features like subsurface scattering (SSS) support and two new composite nodes.

Major Features:

  1. Interface
    • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
    • Flexible and fully configurable window layout with as many screen setups as you prefer
    • Undo support on all levels
    • Anti-aliased fonts with international translation support
    • Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
    • Built-in text editor for annotations and editing Python scripts
    • Graphical user interface for Python scripts
    • Custom themes
    • Consistent interface across all platforms
  2. Rigging
    • Fast skeleton creation mode
    • Interactive 3D paint for vertex weighting
    • Fast envelope based skinning
    • Automatic Skinning that really works (heat equilibrium based)
    • Mirror editing (bone creation and weight painting)
    • Double Quaternions reduce shrinking and other bone deformation errors
    • Volume deformer uses a mesh cage to deform complex meshes with great results
    • Bone layers and colored groups for better rig organization
    • B-spline interpolated bones; forget about elbow twists
    • Constraint stack for IK solver setup and other constraints
    • PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
  3. Animation
    • Armature (skeleton) deformation with forward/inverse kinematics with pole target support
    • Auto IK allows posing FK chains easily
    • Non-linear animation editor for mixing individual actions created in Action editor
    • Automated walkcycles along paths
    • Animated constraint system
    • Vertex key framing for morphing, with controlling sliders
    • Edit and create new blendshapes from existing targets
    • Character animation pose editor
    • 'Ipo' system integrates both motion curve and traditional key-frame editing
    • Audio playback, mixing and editing support for sound synchronisation
    • Timeline offers fast acces to many playback functions, autokey, help markers
    • Python scripting access for custom and procedural animation effects
  4. UV Unwrapping
    • Conformal and Angle Based unwrapping methods
    • Interactive transform of UV maps by vertex pinning
    • Proportional falloff editing of UV maps for smooth transformations
    • Seam based unwrapping
    • Cube, Cylinder, Sphere, View projections
    • Catmull-Clark subdivition of UVs for less distortion
    • Minimize stretch tool allows to reduce area distortion
    • Multiple UV layers
  5. Physics and Particles
    • Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
    • Hair strands can be created by a static particle system, supporting all particle control methods
    • Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
    • Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
    • Game engine rigid body physics can be easily baked into animation curves
  6. Realtime 3D/Game Creation
    • Graphical logic editor for defining interactive behavior without programming
    • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
    • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
    • Discrete collision detection for RigidBody simulation
    • Support for in-game activation of dynamic constraints
    • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
    • Python scripting API for sophisticated control and AI, fully defined advanced game logic
    • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
    • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
    • Playback of games and interactive 3D content without compiling or preprocessing
    • Audio, using the SDL toolkit
    • Multi-layering of Scenes for overlay interfaces
  7. Modeling
    • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
    • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
    • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
    • Modifier stack deformers such as Lattice, Curve, Armature or Displace
    • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
    • Non destructive real time Boolean and Array modifiers
    • Mesh modeling based on vertex, edge and/or face selection
    • Smooth soft selection editing tools for organic modeling
    • Python scripting access for custom tools
  8. Rendering
    • Very fast inbuilt raytracer
    • Oversampling, motion blur, post-production effects, fields, non-square pixels
    • Tile-based and fully threaded
    • Render layers and passes
    • Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
    • Render engine tightly integrated with the node compositor
    • Halo, lens flares and fog effects
    • Vector motion-blur post-process effect (using node compositor)
    • Realistic defocus (DOF) post-process effect (using node compositor)
    • Edge rendering for toon shading
    • Interactive preview rendering panel in any 3d view
    • Ambient Occlusion
    • Radiosity solver
    • Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.
  9. Shading
    • Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
    • Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
    • Node editor for creating and mixing complex materials
    • PyNodes: write your own Python shaders with realtime feedback, no need to compile
    • Material previews rendered by main render engine
    • Fast, realistic subsurface scattering
    • Blurry reflections and refractions
    • Tangent shading to give any shader an anisotropic effect
    • Versatile procedural textures system
    • Reflection maps
    • Normal, displacement and bump maps
  10. Imaging and Compositing
    • Compositor tightly integrated and aligned with the rendering pipeline
    • MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
    • Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
    • Preview panel to define the portion of interest. A composite then only happens on this part
    • Threaded and memory efficient (up to 8 processors)
    • Near realtime sequencer can edit hours of video
    • Waveform and U/V scatter plots
    • Open and write many audio & video file formats using ffmpeg
    • Can render using frameserver-support directly into foreign applications
    • Supports float images as well as regular 8 bits images
    • Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
  11. Files
    • Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
    • Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
    • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
    • Read and write support for many other 2D and 3D formats
    • 2D : TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
    • 3D : 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export

Enhancements:

  • Updates:
    • Update for new OpenAL windows library.
    • Update Japanese translation.
    • Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit.
    • Updated Blender/Python API and GameEngine docs.
    • Python Script Pack and Example Files.
  • Various Bugs:
    • SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting
    • Softbody, non mesh objects missing initializers [bug #18982]
    • Self Shadow Vertex Colors, improved blur method to give more even results.
    • Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
    • Object Active to Other, Fix python error when running in local view.
    • Ancient resource leak where checkPackedFile would open a file and never close it.
    • Fix for uninitialized memory use with X11 keyboard and tablet events.
    • Fix for building with CLang (LLVM)
  • Render Bugs:
    • Using LightGroups override for material doesn't work for preview renders.
    • Render Stamp, error in setting the alpha value when drawing text into a char buffer.
    • Lumma Matte, Fix in low value setting.
    • Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0
    • Baking selected to active with nearby dupliframes objects crashes blender
    • Fix for high energy sunlamps, turning specular black
  • Game Engine Bugs:
    • Saving runtime on Windows didn't work with python2.6
    • Let IPO's animate the ref value for KX_BlenderMaterial's
  • Game Engine Python Bugs:
    • Converting a mesh from a python argument was broken but happened to work in some cases.
    • Memory leak fix for action.channelNames.
    • Was writing to freed memory when freeing a python object in some cases.
    • Removing GameLogic.EvalExpression(), was unstable.
    • Crash fix when casting a ray to the same location as the object.
    • Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc.
    • Fixed obj.sendMessage() with 4 arguments crashing blender
  • Game Engine Bullet Bugs:
    • Crash fix when a parent compound object didn't have a physics controller.
    • Fix for the torque actuator x -& y-axis not working.
  • Sequencer Bugs
    • IPO curve-deletion resulted in non-working effect
    • easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length)
    • frames after end-of-display of input strips can now be accessed.
    • frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two).
    • Scene-Strip rendering with compositor scenes failed, if they had no camera attached.
    • Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
  • Import/Export Bugs
    • FBX Export, Incorrect formatting that broke some converters.
    • BVH Motion Capture Import, Did not support single rigid body objects.
    • OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp)
    • Collada export, Empty material slot would raise a python error.
    • Collada import, fixes for increased Sketchup interoperability and more.
    • Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
    • Quake MAP Export, had support for single triangular brush unnecessarily disabled.
    • Quake MD2 Export, Fix for vertex normals
  • Python API
    • Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
    • Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
    • Documentation corrections.
    • Support for rendering background scenes different from the active scene.
    • scene.render.render() now behaves the same in interactive and background mode
    • scene.render.saveRenderedImage() now works correctly in background mode
    • Armature active bone can be set.
  • New
    • 16bit SGI image loading
    • When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards.
    • Python API - Particles
      • Draw As variable and dict
      • Strand render toggle
      • Object, psys variable in duplicate
      • Material, Strand render variables
      • Texture, Use colorbands
      • Lamp, Spot buffer type selection
    • Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator.
      • ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
      • Video and blend file demo.
    • Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes.
    • EDL importer for the sequencer. supports...
      • audio, video edits
      • fades, wipes, speed changes (video only)
      • importing from multiple reels

Requirements:

  • Operating Systems
    • Windows 2000, XP or Vista
    • Mac OS X 10.2 and later
    • Linux 2.2.5 i386
    • Linux 2.3.2 PPC
    • FreeBSD 6.2 i386
    • Irix 6.5 mips3
    • Solaris 2.8 sparc
  • Minimal specs for Hardware
    • 300 MHz CPU
    • 128 MB Ram
    • 20 MB free hard disk Space
    • 1024 x 768 px Display with 16 bit color
    • 3 Button Mouse
    • Open GL Graphics Card with 16 MB Ram
  • Good specs for Hardware
    • 2 Ghz dual CPU
    • 2 GB Ram
    • 1920 x 1200 px Display with 24 bit color
    • 3 Button Mouse
    • Open GL Graphics Card with 128 or 256 MB Ram
  • Production specs for Hardware
    • 64 bits, Quad core CPU
    • 8 GB Ram
    • two times 1920 x 1200 px Display with 24 bit color
    • 3 Button Mouse + tablet
    • Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro


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Added: 2009-09-01 License: Freeware Price: Notavailable
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Unlock iPhone 2.0

Unlock iPhone 2.0


Unlock the iPhone 2.0 in just 3 minutes... more>> You can legally avoid expensive 2-year contracts and outrageous fees. Dont get stuck with that high AT&T bill with overprices plans, contracts, roaming charges, and hidden fees. Unlock your iPhone so that you can choose your own service provider.
With new software by Iphone Infused, you can personalize your iPhone and access thousands of free games, applications, ringtones, and more.... regardless of your technical skill. The Iphone Infused software allows you to unlock your iPhone within minutes.
Unlock your iPhone to work on any Network!
Unlock Voicemail
Unlock Wi-Fi
Unlock SMS
Unlock iTunes
Activate without AT&T
NO computer skills needed
An unlocked iPhone gives you access to many new features, including...
Activate without AT&T
Works on all SIM cards
Choose your own carrier
Works on all GSM networks
Unlock Wi-Fi
Unlock EDGE
Unlock YouTube
Instant Messaging
Retrogaming
Command Line
Global Positioning System (GPS)
Access to unlimited 3rd party applications
Remote Desktop
Voice Recorder
eBook Reader
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Added: 2008-08-20 License: Freeware Price: Free
1328 downloads
Dock game icons 1.0

Dock game icons 1.0


Dock game icons is a free and interesting set which contains a total of 7 dock icons more>>
Dock game icons is a free and interesting set which contains a total of 7 dock icons for the following games:
Bloodrayne 2
Dungeons & Dragons: Dragonshard
Fahrenheit (aka Indigo Prophecy)
Ive made these icons because i didnt found any myself for these games. Maybe some among you had the same problem? I hope you too can put them to good use.
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Added: 2006-02-11 License: Freeware Price:
1367 downloads
EncodeHD 1.1.131.0

EncodeHD 1.1.131.0


EncodeHD is said to be an effective application to re-encode all types of video files for use on your home media player or on-the-go device. more>>

EncodeHD 1.1.131.0 is said to be an effective application to re-encode all types of video files for use on your home media player or on-the-go device. It aims to provide a simple interface with no fuss, and give you the best speed possible without compromising on quality.

Major Features:

  1. The following output device types are supported:
    • Apple TV
    • BlackBerry (8100) Pearl
    • BlackBerry (8200) Kickstart
    • BlackBerry (8300) Curve
    • BlackBerry (8700) Electron
    • BlackBerry (8800) Indigo
    • BlackBerry (8900) Javelin
    • BlackBerry (9000) Bold
    • BlackBerry (9500) Storm
    • iPhone
    • iPod 5G
    • iPod Classic
    • iPod Nano
    • iPod Touch
    • Nokia E71
    • Playstation 3
    • PSP
    • T-Mobile G1
    • Western Digital TV
    • X-Box 360
    • Youtube HD
    • Zune
    • ZuneHD
  2. EncodeHD uses a number of incredible open-source tools. Serious kudos to the developers, without which EncodeHD would never be possible:
    • FFmpeg
    • MediaInfo
    • Atomic Parsley
    • MP4Box from the GPAC Project

Enhancements:

  • NEW: /SOF Parameter. Shut down the machine when finished encoding
  • CHANGE: If the audio bitrate is too low on input files with AAC audio, the stream will now be copied instead of re-encoded (to preserve quality)
  • CHANGE: AppleTV Profile now forces 25fps in order to meet Apple specs on 720p content
  • CHANGE: Output file extension is now lower-case to ensure thumbnail generation
  • CHANGE: Removed Donation screen when starting up the app or on version upgrades
  • CHANGE: Updated FFmpeg to r19974
  • FIX: Some more aspect ratio fixes
Requirements: .NET Framework 2.0
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Added: 2009-09-23 License: Freeware Price: Notavailable
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How to Download PSP Games 1.0

How to Download PSP Games 1.0


How to download unlimited PSP games... more>> How to download unlimited PSP games, movies, tv shows, music, software, and more... Download all your PSP games for free!<<less
Download (502KB)
Added: 2008-08-27 License: Freeware Price: Free
423 downloads
Phoenix Millennium 5.62

Phoenix Millennium 5.62


Internet application suite with multi/single-pane browsing. more>>
Phoenix Millennium is an internet application suite with multi- and single-pane browsing, FTP support, file management, encryption/decryption, e-mail, chat client, download calculator, automated update utility, system tray-based application launcher, system tools, IP address finder, guided tour, and more. Phoenix Millennium includes: multi-pane browsing; single-pane browsing; up to five simultaneous browsing sessions in one window; tabbed interface; file manager utility; FTP client; e-mail application; Indigo Encryption; calculator; chat client; an automated software update utility; a system tray-based application launcher; and more. Phoenix Millennium web browser supports HTML5.0, DHTML, SHTML, XML, ActiveX, VRML, JavaScript, Java, CSS2.0, and more.
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Added: 1999-08-26 License: Freeware Price: $0.00
3717 downloads
Microsoft .NET Framework Pre-Release 3.5 Service Pack 1

Microsoft .NET Framework Pre-Release 3.5 Service Pack 1


The Microsoft .NET Framework 3.0 (which is formerly known as WinFX), is the new managed code programming model for Windows. more>>

The Microsoft .NET Framework 3.0 (which is formerly known as WinFX), is the new managed code programming model for Windows. It combines the power of the .NET Framework 2.0 with new technologies for building applications that have visually compelling user experiences, seamless communication across technology boundaries, and the ability to support a wide range of business processes.
These new technologies are Windows Presentation Foundation, Windows Communication Foundation, Windows Workflow Foundation, and Windows CardSpace (formerly code named "Infocard"). Microsoft plans to ship .NET Framework 3.0 as part of the Windows Vista operating system. In addition, Microsoft is making these technologies available on Windows XP and Windows Server 2003. The following Community Technology Preview of .NET Framework 3.0 enables you to continue experimenting with early builds of these technologies, get acquainted with the development experience, and provide feedback to Microsoft.
Compatability with Windows Vista Beta2
This CTP (Community Tech Preview) is intended for users of Windows Vista build 5456, Windows XP, or Windows 2003 Server. It is not supported for users running the Windows Vista Beta 2 for .NET Framework 3.0 development. If you are using Windows Vista Beta 2 for .NET Framework 3.0 development, we recommend that you do not install this version of the CTP and instead use the Beta 2 release. The .NET Framework 3.0 June CTP runtime is a later version than the one that ships with Windows Vista Beta 2, and code that uses the .NET Framework 3.0 Beta2 will not work with this CTP.
Note: This is a pre-RTM release. Therefore, do not install these builds on machines you depend on. If you have a previous version of Avalon ("Windows Presentation Foundation"), Indigo ("Windows Communication Foundation"), or pre-released versions of .NET Framework 2.0 installed you must read this before download. Late breaking installation information: please follow the instruction in section 2.1 of the readme before installing .NET Framework 3.0 June CTP.
System requirements:
- Supported Operating Systems: Longhorn (Windows Code Name) ; Windows Server 2003 Service Pack 1; Windows XP Service Pack 2
- Supported Visual Studio tool set: RTM release of Visual Studio 2005 and Visual Studio Express
- 400 megahertz (MHz) Pentium processor
- 96 megabytes (MB)

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Added: 2008-09-07 License: Freeware Price:
3158 downloads
How to Lose Body Fat 1.0

How to Lose Body Fat 1.0


How to lose belly fat once and for all... more>> <<less
Download (503KB)
Added: 2008-07-30 License: Freeware Price: Free
450 downloads
Match-em-Up 1.01

Match-em-Up 1.01


Match-em-Up is game equipped with a timer and nice graphics. more>> <<less
Download (3.7MB)
Added: 2009-01-16 License: Freeware Price:
5 downloads
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