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| 1 | Math TRb-8r 1.0 |
windows | Home Shell Desktop->People Screen Savers | Free |
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Math TRb-8r is a screensaver that will let you watch in awe as the amazing Math TRb-8r generates and solves complex math problems right before your eyes. Tags:
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| 2 | scinet Math 1.0 |
windows | Software Development->Components Libraries | $999.00 |
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scinet Math brings you the power of all mathematical software components available within scinet. It includes m-Base, Linea and Numera under one roof to meet popular numerical needs such as solving linear and nonlinear equations, interpolation, optimization, numerical integration and differentiation. Whether you need numerical software components for basic mathematical operations or highly advanced scientific or engineering problems, scinet Math will exceed your expectations with its rich capabilities and easy to use nature. . Tags: |
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| 3 | Bell Math 2 1.0 |
windows | Home Education->Mathematics | $24.99 |
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For more infomation, please visit: http://www.pdabell.com Tags: |
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| 4 | Simple Math 1.0 |
windows | Business Finance->Calculator Converter | Free |
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| 5 | Star Math 123 1.0 |
windows | Home Education->Miscellaneous | Free |
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Star Math 123 - this program was originally designed to help my Daughter learn her Elementary School math facts. Star Math 123 is a useful learning utility that permits your child to answer simple math problems. They include Addition, Subtraction, Multiplication, and Division. Download it and try it out. It is very simple to run, and will help your child learn. There are no advertisements, or anything in it that is used to track anything about you. Basically there is no Spyware included. It comes with a full un-install when you are finished with it too. Let us know what you think. Tags: |
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| 6 | Math Mechanixs 1.1.0.1 |
windows | Business Finance->Calculator Converter | Free |
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Math Mechanixs is an easy to use general purpose FREE math software program. (FREE registration is required after 60 days). The typical tool for solving mathematical problem has been the calculator. Unfortunately, a calculator can be very limiting. They do not allow the user to record detailed notes regarding their work. Until the graphing calculator, the user could not graph their data either. Math Mechanixs has an integrated Math Editor that allows the you to compute complex functions and expressions while keeping detailed notes on your work. You can save your worksheet and share it with others. Math Mechanixs also includes a comprehensive Function Library with over 170 predefined functions. The Function Library is also extendable by the user and is even more powerful when combined with our unique Function Solver, which provides a quick and easy way to solve any function. Math Mechanixs includes the ability to graph data on your computer s display (in full color). You can save/export the graph data to other applications as well. You can create numerous types of beautiful 2D and 3D graphs from functions or data points. These graphs can be custom labeled by the user. You can also add point labels, zoom, rotate and translate your graphs. Our latest version also includes a calculus utility for performing single, double and triple integration/differentiation. There is also an itegrated context sensitive help system with a number of tutorials in .wmv file format which will significantly reduce the time it takes to learn Math Mechanixs. Users around the world have found Math Mechanixs to be extremely useful and we are sure you will too. Tags: |
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| 7 | Math Scratch 1.0 |
windows | Home Education->Mathematics | $39.95 |
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| 8 | Math Squared 1.0 |
mac | Education->Math Science | $16 |
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Math Squared is a converter, calculator & practice program all in one. Convert English to Metric, Liquid & Dry Measure - Degrees - Points to Picas, Etc. Kids can Learn Math with Practice Part. Kids are rewarded with a Picture if they get the right answers. Limitations: · 5 launches demo. Tags: |
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| 9 | Math Commands 1.0 |
mac | Utilities->Others | Free |
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Math Commands is a scripting addition containing a large number of mathematical operations, particularly trigonomic functions. Whats New in This Release: · Removed a spurious hex 00 byte from the end of the aete resource. Tags: |
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| 10 | Math Squeeze 1.0.1 |
windows | Utilities->Other Tools | $6.95 |
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Math Squeeze is 2 games in 1: Math Match and Math Squeeze. Requirements: 4 MB Disk Space Tags: |
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| 11 | Math Bee 1.0 |
windows | Business Finance->Educational Tools | $14.95 |
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Designed to assist students in improving their Math skills. Addition and Subtraction Skills are reinforced and assisted through the use of multimedia. There are two levels in Math Bee. The easy game selects numbers from 0-12 for addition and subtraction and the advanced game selects numbers from 0-99. Each and every game is different so the student will recieve a different game each time. There is a clock that advances to keep track of the elapsed time the student uses to finish a game. A Time bonus will be recieved when the student finishes the game with all the answers correct! Tags: |
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| 12 | Infinite Math 1.0 |
pda | Graphics->Others | FREE |
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Infinite Math is an IFS fractal plotter that allows you to enter in several matrix functions to plot a cool-looking fractal. It comes with several patterns built-in, including Fern, Sierpinski Triangle, and Sierpinski Carpet fractals. Infinite Math uses a scatter-plot technique to draw the fractal, allowing for results to be seen relatively quickly. Whats new in this release: · Fixes possible startup problem related to pre-release AppForge software. Requirements: · Palm III · Palm OS v3.1 · AppForge Booster Tags: |
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| 13 | Apple Math 1.0 |
windows | Home Education->Mathematics | $12 |
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Brothersoft Editor: Apple Math is a fun math program for kids. When you get the problem right you get a happy face. When you get it wrong you get a sad face. If you get it wrong you can try again by pressing the enter key. There are 3 levels of difficulty. If your child is working on times tables you can also do that with this program by clicking on the times table button and selecting the number you are working on. Tags: |
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| 14 | Math Practice 3.1.0 |
mac | Education->Others | Free |
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A variety of simple math fact review activities including facts against a timer, building a number sentence and 11 different "math square" games. Many timed activities are accompanied by a "Hall of Fame." We wrote this facts review program to eliminate some problems associated with paper work sheets. There is no copy machine, no hand correcting, and for students that have trouble with the pressure of timed tests, most of these puzzles allow them to practice independently with a timer. Best of all, these activities are perhaps a bit more fun than regular paper worksheets. And what could be more fun that running an Aqua-style interface on a non-OSX PPC or Windows machine? Need to run your iMac lab under OS9 with only 256 colors? Hey, us, too. Specially optimized graphics insure that Aqua-style color gradients look good even at 256 colors. Although many of the games in this application were designed with 8-10 year olds as the target audience, most ages from 7 and up will find suitable activities. Here are some key features of "Math Practice": This application contains several different math fact exercises. · 1. Facts against a timer · 2. Multiplication facts review · 3. Division facts review · 4. Addition facts review · 5. Subtraction facts review · 6. Number Sentence: 2 difficulty levels with timed Halls of Fame. · 7. Magic Squares: 11 different games with timed Halls of Fame. Whats New in This Release: · added options for timed facts testing · overall increased speed · improved cosmetics across versions of OS X. Tags: |
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| 15 | Small Math 3D 1.0 |
windows | Home Education->Mathematics | Free |
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BrothersoftEditor, Small Math 3D will be application for displaying three-dimensional mathematical objects such as: implicit and parametric surfaces, implicit and parametric curves, explicit surfaces, three-dimensional ODEs. The work on this application has not been started yet. There is only a prototype of implicit surface viewer, which you can download here (to run this application, you will need Java 3D installed on your computer). Tags: |
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| 16 | Math Assistant 1.0.1 |
windows | Home Education->Mathematics | Free |
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Math Assistant is a software designed to carry out a number of routine tasks in mathematics. It is ended for low-end use and features easy navigation and quick results. It contains a number of simple modules listed below: Large Integer Adder & Subtracter Fractions Base Conversions Determinants Reciprocal (upto 2000 digits) GCD/LCD/Factors Random Numbers ROMAN Numerals Prime Numbers Statistics Regression Solution of Triangles Quadratic Equations Physical Constants Vectors Date Calculations Linear Equations Tags: |
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| 17 | Internet Math 1.0 |
windows | Home Education->Miscellaneous | $3.99 |
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480 math word problems covering grades 1-8 are solved over the internet. Problems are generated with random numbers and solved using pictures. Each problems picture solution changes to correspond to the random numbers generated. This insures that students learn the solution and the skill underlying it while not memorizing the answer. Requirements: Internet Connection, Internet Explorer, Windows, PII or above Tags: |
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| 18 | Math Homework Help 1.0 |
windows | Home Education->Teaching Tools | Free |
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| 19 | Math::NumberCruncher 5.00 |
linux | Programming->Libraries | Free |
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Math::NumberCruncher Perl module contains a collection of useful math-related functions. SYNOPSIS It should be noted that as of v4.0, there is now an OO interface to Math::NumberCruncher. For backwards compatibility, however, the previous, functional style will always be supported. # OO Style use Math::NumberCruncher; $ref = Math::NumberCruncher->new(); # From this point on, all of the subroutines shown below will be available # through $ref (i.e., ( $high,$low ) = $ref->Range( @array )). For the sake # of brevity, consult the functional documentation (below) for the use # of specific functions. # Functional Style use Math::NumberCruncher; ($high, $low) = Math::NumberCruncher::Range(@array); $mean = Math::NumberCruncher::Mean(@array); $median = Math::NumberCruncher::Median(@array [, $decimal_places]); $odd_median = Math::NumberCruncher::OddMedian(@array); $mode = Math::NumberCruncher::Mode(@array); $covariance = Math::NumberCruncher::Covariance(@array1, @array2); $correlation = Math::NumberCruncher::Correlation(@array1, @array2); ($slope, $y_intercept) = Math::NumberCruncher::BestFit(@array1, @array2 [, $decimal_places]); $distance = Math::NumberCruncher::Distance($x1,$y1,$z1,$x2,$y2,$z2 [, $decimal_places]); $distance = Math::NumberCruncher::Distance($x1,$y1,$x1,$x2 [, $decimal_places]); $distance = Math::NumberCruncher::ManhattanDistance($x1,$y1,$x2,$y2); $probAll = Math::NumberCruncher::AllOf(0.3,0.25,0.91,0.002); $probNone = Math::NumberCruncher::NoneOf(0.4,0.5772,0.212); $probSome = Math::NumberCruncher::SomeOf(0.11,0.56,0.3275); $factorial = Math::NumberCruncher::Factorial($some_number); $permutations = Math::NumberCruncher::Permutation($n); $permutations = Math::NumberCruncher::Permutation($n,$k); $roll = Math::NumberCruncher::Dice(3,12,4); $randInt = Math::NumberCruncher::RandInt(10,50); $randomElement = Math::NumberCruncher::RandomElement(@array); Math::NumberCruncher::ShuffleArray(@array); @unique = Math::NumberCruncher::Unique(@array); @a_only = Math::NumberCruncher::Compare(@a,@b); @union = Math::NumberCruncher::Union(@a,@b); @intersection = Math::NumberCruncher::Intersection(@a,@b); @difference = Math::NumberCruncher::Difference(@a,@b); $gaussianRand = Math::NumberCruncher::GaussianRand(); $ways = Math::NumberCruncher::Choose($n,$k); $binomial = Math::NumberCruncher::Binomial($attempts,$successes,$probability); $gaussianDist = Math::NumberCruncher::GaussianDist($x,$mean,$variance); $StdDev = Math::NumberCruncher::StandardDeviation(@array [, $decimal_places]); $variance = Math::NumberCruncher::Variance(@array [, $decimal_places]); @scores = Math::NumberCruncher::StandardScores(@array [, $decimal_places]); $confidence = Math::NumberCruncher::SignSignificance($trials,$hits,$probability); $e = Math::Numbercruncher::EMC2( "m512", "miles" [, $decimal_places] ); $m = Math::NumberCruncher::EMC2( "e987432" "km" [, $decimal_places] ); $force = Math::NumberCruncher::FMA( "m12", "a73.5" [, $decimal_places] ); $mass = Math::NumberCruncher::FMA( "a43", "f1324" [, $decimal_places] ); $acceleration = Math::NumberCruncher::FMA( "f53512", "m356" [, $decimal_places] ); $predicted_value = Math::NubmerCruncher::Predict( $slope, $y_intercept, $proposed_x [, $decimal_places] ); $area = Math::NumberCruncher::TriangleHeron( $a, $b, $c [, $decimal_places] ); $area = Math::NumberCruncher::TriangleHeron( 1,3, 5,7, 8,2 [, $decimal_places] ); $perimeter = Math::NumberCruncher::PolygonPerimeter( $x0,$y0, $x1,$y1, $x2,$y2, ... [, p$decimal_places]); $direction = Math::NumberCruncher::Clockwise( $x0,$y0, $x1,$y1, $x2,$y2 ); $collision = Math::NumberCruncher::InPolygon( $x, $y, @xy ); @points = Math::NumberCruncher::BoundingBox_Points( $d, @p ); $in_triangle = Math::NumberCruncher::InTriangle( $x,$y, $x0,$y0, $x1,$y1, $x2,$y2 ); $area = Math::NumberCruncher::PolygonArea( 0, 1, 1, 0, 2, 0, 3, 2, 2, 3 [, p$decimal_places] ); $area = Math::NumberCruncher::CircleArea( $diameter [, $decimal_places] ); $circumference = Math::NumberCruncher::Circumference( $diameter [, $decimal_places] ); $volume = Math::NumberCruncher::SphereVolume( $radius [, $decimal_places] ); $surface_area = Math::NumberCruncher::SphereSurface( $radius [, $decimal_places] ); $years = Math::NumberCruncher::RuleOf72( $interest_rate [, $decimal_places] ); $volume = Math::NumberCruncher::CylinderVolume( $radius, $height [, $decimal_places] ); $volume = Math::NumberCruncher::ConeVolume( $lowerBaseArea, $height [, $decimal_places] ); $radians = Math::NumberCruncher::deg2rad( $degrees [, $decimal_places] ); $degrees = Math::NumberCruncher::rad2deg( $radians [, $decimal_places] ); $Fahrenheit = Math::NumberCruncher::C2F( $Celsius [, $decimal_places] ); $Celsius = Math::NumberCruncher::F2C( $Fahrenheit [, $decimal_places] ); $cm = Math::NumberCruncher::in2cm( $inches [, $decimal_places] ); $inches = Math::NumberCruncher::cm2in( $cm [, $decimal_places] ); $ft = Math::NumberCruncher::m2ft( $m [, $decimal_places] ); $m = Math::NumberCruncher::ft2m( $ft [, $decimal_places] ); $miles = Math::NumberCruncher::km2miles( $km [, $decimal_places] ); $km = Math::NumberCruncher::miles2km( $miles [, $decimal_places] ); $lb = Math::NumberCruncher::kg2lb( $kg [, $decimal_places] ); $kg = Math::NumberCruncher::lb2kg( $lb [, $decimal_places] ); $RelativeStride = Math::NumberCruncher::RelativeStride( $stride_length, $leg_length [, $decimal_places] ); $RelativeStride = Math::NumberCruncher::RelativeStride_2( $DimensionlessSpeed [, $decimal_places] ); $DimensionlessSpeed = Math::NumberCruncher::DimensionlessSpeed( $RelativeStride [, $decimal_places] ); $DimensionlessSpeed = Math::NumberCruncher::DimensionlessSpeed_2( $ActualSpeed, $leg_length [, $decimal_places]); $ActualSpeed = Math::NumberCruncher::ActualSpeed( $leg_length, $DimensionlessSpeed [, $decimal_places] ); $eccentricity = Math::NumberCruncher::Eccentricity( $half_major_axis, $half_minor_axis [, $decimal_places] ); $LatusRectum = Math::NumberCruncher::LatusRectum( $half_major_axis, $half_minor_axis [, $decimal_places] ); $EllipseArea = Math::NumberCruncher::EllipseArea( $half_major_axis, $half_minor_axis [, $decimal_places] ); $OrbitalVelocity = Math::NumberCruncher::OrbitalVelocity( $r, $a, $M [, $decimal_places] ); $sine = Math::NumberCruncher::sin( $x [, $decimal_places] ); $cosine = Math::NumberCruncher::cos( $x [, $decimal_places] ); $tangent = Math::NumberCruncher::tan( $x [, $decimal_places] ); $arcsin = Math::NumberCruncher::asin( $x [, $decimal_places] ); $arccos = Math::NumberCruncher::acos( $x [, $decimal_places] ); $arctan = Math::NumberCruncher::atan( $x [, $decimal_places] ); $cotangent = Math::NumberCruncher::cot( $x [, $decimal_places] ); $arccot = Math::NumberCruncher::acot( $x [, $decimal_places] ); $secant = Math::NumberCruncher::sec( $x [, $decimal_places] ); $arcsec = Math::NumberCruncher::asec( $x [, $decimal_places] ); $cosecant = Math::NumberCruncher::csc( $x [, $decimal_places] ); $arccosecant = Math::NumberCruncher::acsc( $x [, $decimal_places] ); $exsecant = Math::NumberCruncher::exsec( $x [, $decimal_places] ); $versine = Math::NumberCruncher::vers( $x [, $decimal_places] ); $coversine = Math::NumberCruncher::covers( $x [, $decimal_places] ); $haversine = Math::NumberCruncher::hav( $x [, $decimal_places] ); $grouped = Math::NumberCruncher::Commas( $number ); $SqrRoot = Math::NumberCruncher::SqrRoot( $number [, $decimal_places] ); $square_root = Math::NumberCruncher::sqrt( $x [, $decimal_places] ); $root = Math::NumberCruncher::Root( 55, 3 [, $decimal_places] ); $root = Math::NumberCruncher::Root2( 55, 3 [, $decimal_places] ); $log = Math::NumberCruncher::Ln( 100 [, $decimal_places] ); $log = Math::NumberCruncher::log( $num [, $decimal_places] ); $num = Math::NumberCruncher::Exp( 0.111 [, $decimal_places] ); $num = Math::NumberCruncher::exp( $log [, $decimal_places] ); $Pi = Math::NumberCruncher::PICONST( $decimal_places ); $E = Math::NumberCruncher::ECONST( $decimal_places ); ( $A, $B, $C ) = Math::NumberCruncher::PythagTriples( $x, $y [, $decimal_places] ); $z = Math::NumberCruncher::PythagTriplesSeq( $x, $y [, $decimal_places] ); @nums = Math::NumberCruncher::SIS( [$start, $numbers, $increment] ); $inverse = Math::NumberCruncher::Inverse( $number [, $decimal_places] ); @constants = Math::NumberCruncher::CONSTANTS( all [, $decimal_places] ); $bernoulli = Math::NumberCruncher::Bernoulli( $num [, $decimal_places] ); @bernoulli = Math::NumberCruncher::Bernoulli( $num ); Tags: |
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| 20 | Math Men From Mars 1.0 |
windows | Home Education->Mathematics | Free |
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