Main > Free Download Search >

Free obj software for windows

obj

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 54
gw::OBJExporter 0.94 Beta

gw::OBJExporter 0.94 Beta


This 3D Studio Max lets you corectly export your scenes to the OBJ format. more>> <<less
Download (803KB)
Added: 2008-09-26 License: Freeware Price: FREE
414 downloads
OBJ Extension for Ray Dream Studio patch

OBJ Extension for Ray Dream Studio patch


Poser 3 Plug-ins & Add-ons more>> This is the newest Wavefront/OBJ import/export and Mesh Form modeler extension for RayDream Studio 5. This extension set was updated for Poser 3, and makes it possible for the Mesh Form modeler to create and export polymesh groups within OBJ format models for use in building custom figures for Poser 3.<<less
Download (359k)
Added: 2008-11-07 License: Update Price:
367 downloads
Anim8or 0.95B

Anim8or 0.95B


Anim8or is a 3D modeling and character animation program more>>
Anim8or is a character animation and 3D modeling application that I have written over the past couple of years, not as a commercial endeavor, but because I love 3D graphics, animation and programming.
While it is far from a complete professional level application like 3DStudio MAX or Lightwave, I believe that it has enough capability to be of use to others.
Main features:
- 3D Modeler - Create and modify 3D models. Built-in primitives such as spheres, cylinders, platonic solids, etc.; mesh-edit and subdivision; splines, extrusion, lathing, modifiers, bevel and warps,
- TrueType font support - 2D and 3D extruded text for any TrueType font.
- OpenGL based real time operation,
- Import and modify .3DS (3D Studio), .LWO (Lightwave), and .OBJ (Wavefront) object files,
- Export .3DS files,
- Built in 3D Object browser,
- Jointed character editor,
- Morph targets,
- Anti-aliased software renderer for high quality, production quality images,
- Create 3D scenes and animations and output .AVI movie files, .JPG and .BMP images,
- Supports textures, bump maps, soft shadows, spotlights, fog, and much more,
- Texture support for .BMP, .GIF, and .JPG format files,
- Print images of scenes and models.
<<less
Download (825KB)
Added: 2007-03-02 License: Freeware Price:
1438 downloads
RoutineBuilder 2.5

RoutineBuilder 2.5


RoutineBuilder is a VB6 Subroutine and Function Builder Add-In more>>
RoutineBuilder is a useful VB6 Subroutine and Function Builder Add-In utility.
It is a robust program and offers data/return type selection (will automatically select data/return types if you used standard prefixes for your arguments e.g. i; integer; obj; object, sng/sgl; single, etc.), optional argument + default value, error handling (On Error Resume Next, Goto Handler, Goto RoutineNameErr, Display or Raise Event routines.
<<less
Download (6.79MB)
Added: 2006-01-01 License: Freeware Price:
1396 downloads
ShapeShop Beta 0.0.4

ShapeShop Beta 0.0.4


New features include gestural 3D manipulation, Layered Surface editing operation more>> ShapeShop is a new 3D modeling and design tool with a fun, easy-to-learn interface. Sketch-based shape creation and editing tools make it simple to quickly translate your ideas into a 3D shape, and drag-and-drop decal compositing makes texturing simple. Best of all, ShapeShop is free!
ShapeShop uses state-of-the-art procedural implicit surface technology, allowing you to drag-and-drop 3D parts to quickly assemble a seamless, smooth surface. You wont have to worry about details like mesh topology or resolution. Procedural modeling means you can generate meshes at any resolution you need, just like with NURBS or SubDs. But with procedural implicit surfaces, you have a true construction history. You can "go back in time" and tweak any editing operation in the entire model tree, even across modeling sessions! ShapeShop uses a hierachical CAD/CSG workflow, applied to a free-form modeling interface.
ShapeShops advanced decal texturing tools also support simple drag-and-drop interaction. Textures can be quickly layered directly on the surface. Decaling compositing is procedural too, so you can always go back and tweak a decal or change layer ordering. You can even edit the underlying implicit model, your decals will stick to it!
ShapeShop currently exports meshes in the ubiquitous OBJ format, which can be loaded directly into many standard tools. Try using ShapeShop to create a base surfaces, and then load it into ZBrush to paint geometric detail, or Maya and 3DSMax for rendering. Youve got nothing to lose - ShapeShop is free!
<<less
Download (9.51MB)
Added: 2008-10-07 License: Freeware Price:
387 downloads
CoWord 1.0

CoWord 1.0


CoWord converts MS Word into a multi-user real-time collaborative word processor without making any change to the source code of Word. It allows multiple geographically dispersed users to edit any obj more>>

CoWord converts the single-user MS Word into a multi-user real-time collaborative word processor without making any change to the source code of Word. It allows multiple geographically dispersed users to edit any objects in the same MS Word document at the anytime (the same time or different times) over the Internet. Moreover, CoWord retains the look-and-feel and functionalities of Word, so existing Word users can use CoWord without additional training.
It imposes no special collaboration style or restrictions on the user, so users have complete freedom in using CoWord to support their group as well as individual work. The CoWord installation package includes CoWord Server and CoWord Client.

Requirements: MS Word 2000, XP, or 2003

<<less
Download (0.01KB)
Added: 2008-09-07 License: Freeware Price:
459 downloads
ATools 0.4

ATools 0.4


A development set consisting of a compiler and a debugger. more>>
A development set consisting of a compiler and a debugger. ATools is a useful and reliable set of smart tools for working with automata defined using the ADL language. The set consists of a compiler (called AC) and a debugger (called AD).
The compiler is able to compile ADL into 32bit relocatable object module format (OBJ), which can be then linked into Windows EXE or DLL. AD allows you to debug linked executables and follow the word recognition process of compiled automaton.
Automaton Definition Language (ADL) is a new programming language created for description of finite automata. Syntax of ADL is really simple and everyone with a decent theoretical background should be able to read and understand it.
ATools is shipped with full Delphi source code.
AC is a lightweight compiler for ADL - the automaton definition language. It allows you to compile *.AUT files into relocatable object module format - *.OBJ. The object files can then be linked into Windows EXE or Windows DLL files.
AD is a debugger for automata compiled using AC, the Automaton Compiler. AD can only debug executables, which were compiled using the /DEBUG command line option. AD is only able to debug EXE files. It is not suitable for debugging DLL files.
<<less
Download (728KB)
Added: 2007-08-13 License: Freeware Price:
819 downloads
Ivcon 1.13

Ivcon 1.13


Ivcon is a command line program that can read, write and convert between 3D graphics file formats more>>
Ivcon is an executable, command line C++ program that can read, write and convert between numerous 3D graphics file formats
Ivcon is an extended version of John Burkardts great, but buggy tool. It Supports many 3D formats, and a lot of 3D scene elements.
Main features:
- 3DS AutoCAD 3D Studio Max binary files
- ASE AutoCAD ASCII export files
- BYU Movie.BYU surface geometry files
- DXF AutoCAD DXF files
- GMOD Golgotha GMOD files
- HRC SoftImage hierarchical files
- IV SGI Inventor files
- OBJ WaveFront Advanced Visualizer ASCII files
- OFF GEOMVIEW OFF files
- POV Persistence of Vision files (output only)
- SMF Michael Garlands format for his QSLIM program
- STL/STLA ASCII Stereolithography files
- STLB binary Stereolithography files
- TEC TECPLOT files (output only)
- TRI/TRIA a simple ASCII triangle format requested by Greg Hood
- TRIB a simple binary triangle format requested by Greg Hood
- TXT a text dump (output only)
- UCD Advanced Visual Systems (AVS) Unstructured Cell Data (output only)
- VLA Evans and Sutherland Digistar II VLA files for planetariums
- WRL WRL/VRML (Virtual Reality Modeling Language) files (output only).
- XGL the XGL format, based on the XML language and OpenGl graphics (output only)
<<less
Download (214KB)
Added: 2007-03-19 License: Freeware Price:
970 downloads
GoRC 0.90.2

GoRC 0.90.2


GoRC is a free resource compiler which produces RES files from RC files, or OBJ files from RC or RES files more>>
GoRC is a free resource compiler which produces RES files from RC files, or OBJ files from RC or RES files, together with documentation.
It works as a command line using switches. These switches are:
/h or /? help
/d define a word
/o create OBJ file
/r create RES file
/fo specify output file
/machine AMD64 or
/machine X64 object output file will be in 64-bit format
/ni no information messages
/ne no error messages
/nw no warning messages
/no no output messages at all
<<less
Download (59.3KB)
Added: 2007-02-28 License: Freeware Price:
977 downloads
Faceworx 1.0

Faceworx 1.0


Faceworx - Create 3D images out of 2D pictures more>>
Faceworx application is a free software which creates a 3D head out of two standard 2D photos.
You need two well illuminated pictures; one from the front (mugshot style) and one from the side. The software demands some skills in placing reference points and marking the contours of the face; mouth, nose, ears and eyes. The final 3D portrait can be saved and exported in the well known OBJ format.
We offer the software to you free of charge. The software can be redistributed and may be used for free for non commercial purposes.
We will happily laser your 3D face, which you have created by yourself with Faceworx, in high quality optical glass. Simply let us have your OBJ or FWX file in one of the LOOXIS shops.
<<less
Download (11.5MB)
Added: 2007-03-12 License: Freeware Price:
972 downloads
CodeProject Zip Stripper 1.0

CodeProject Zip Stripper 1.0


A tool to strip zips of unwanted files more>>
A tool to strip zips of unwanted files CodeProject Zip Stripper is a simple tool designed to remove unwanted files from the zips like debug and obj folder files, suo files, pdb files, aps files etc. to name a few.
Its a one-click tool so you dont have to waste time opening the zip in WinZip or some such tool and then manually deleting unwanted files.
You can either drag and drop a zip into the program window or right click a zip file and choose the "Open with ZipStrip" option, but for the context menu item to get added, youll need to run the program at least once - as it does not have a separate installer.
<<less
Download (56KB)
Added: 2007-09-04 License: Freeware Price:
788 downloads
MeshLab 1.1.0

MeshLab 1.1.0


An open source, extendible and portable system for the editing and processing of unstructured 3D triangular meshes. more>> An open source, extendible and portable system for the editing and processing of unstructured 3D triangular meshes.

MeshLab is an open source, extendible and portable system for the editing and processing of unstructured 3D triangular meshes.
MeshLab is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
Main features:
- Interactive selection and deletion of portion of the mesh. Even for large models.
- Painting interface for selecting, smoothing and coloring meshes.
- Input/output in many formats:
- import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX
- export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF
- Mesh Cleaning Filters:
- removal of duplicated, unreferenced vertices, null faces
- removal of small isolated components
- coherent normal unification and flipping
- erasing of non manifold faces
- automatic filling of holes
- Remeshing filters:
- High quality edge collapse simplfication (even meshes with texture coords preservation)
- Surface reconstruction from points (a ball pivoting variant)
- Subdivision surfaces (loop and butterfly)
- Feature preserving smoothing and fairing filters
- Various Colorization/Inspection filters
- Gaussian and mean curvature
- Border edges
- Non two-manifold edges
- Self intersecting faces
- Interactive Mesh Painting
- Color Painting
- Selection paint
- Smoothing
- OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Labs Shader Designer
- Large rendering (up to 16k x 16k) for high quality printing
- The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
- Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy!

<<less
Download (10.4MB)
Added: 2008-10-02 License: Freeware Price: FREE
405 downloads
 
Other version of MeshLab
MeshLab 1.0.0Input/output in many formats: - import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX - export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF - Mesh Cleaning Filters: - removal of duplicated, unreferenced
License:Freeware
Download (7.06MB)
980 downloads
Added: 2007-03-08
Casm2Basm 1.0

Casm2Basm 1.0


This convertor program is created to translate asm files generated by MS VC++ (in result of compiling C sources) to Pascal units more>>
This convertor program is created to translate asm files generated by MS VC++ (in result of compiling C sources) to Pascal units Casm2Basm is a small and reliable tool that converts asm code generated by C compiler from C sources to pascal units (designed as BASM procedures set). Allows to use code written in C in your Pascal applications by the most effective way and without rewrite original C code to Pascal.
This convertor program is created to translate asm files generated by MS VC++ (in result of compiling C sources) to Pascal units which can be compiled then with Delphi or other Pascal compiler.
If you do not understand (and do not want understand) assembler or C language: do not use this utility. Knowledge of the Pascal only is not enough to be able to use it.
The main reason to use this utility: necessary algorithm can be implemented only with a lot of code (and only C code are available) and translating it to Pascal manually either impossible or hard to do (and resulting code will contain a lot of new bugs appeared in result of mistype, bad understanding of the algorithm details, not complete understanding of C dialect used or other reasons).
Note: still by some unknown reason Borland (when it was not Inprise Inc yet) cancelled COFF obj files support, it is not possible to create obj files (with C compiler) and link it to your Delphi application. So, converting C sources or asm sources generated by C compiler to BASM is the only way to use C coded algorithms in your application if you do not want to use external DLLs.
Usage - Pass as a command line parameter source (asm) file name or a directory containing such asm-files. In the second case all the units in the directory are checked for links to each others and in the implementation section, uses list is added when necessary, where necessary references are added
<<less
Download (50KB)
Added: 2007-08-06 License: Freeware Price:
809 downloads
Blender 2.49b

Blender 2.49b


Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. more>>

Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. Mostly a bug-fixing release, but it also adds a few new features like subsurface scattering (SSS) support and two new composite nodes.

Major Features:

  1. Interface
    • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
    • Flexible and fully configurable window layout with as many screen setups as you prefer
    • Undo support on all levels
    • Anti-aliased fonts with international translation support
    • Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
    • Built-in text editor for annotations and editing Python scripts
    • Graphical user interface for Python scripts
    • Custom themes
    • Consistent interface across all platforms
  2. Rigging
    • Fast skeleton creation mode
    • Interactive 3D paint for vertex weighting
    • Fast envelope based skinning
    • Automatic Skinning that really works (heat equilibrium based)
    • Mirror editing (bone creation and weight painting)
    • Double Quaternions reduce shrinking and other bone deformation errors
    • Volume deformer uses a mesh cage to deform complex meshes with great results
    • Bone layers and colored groups for better rig organization
    • B-spline interpolated bones; forget about elbow twists
    • Constraint stack for IK solver setup and other constraints
    • PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
  3. Animation
    • Armature (skeleton) deformation with forward/inverse kinematics with pole target support
    • Auto IK allows posing FK chains easily
    • Non-linear animation editor for mixing individual actions created in Action editor
    • Automated walkcycles along paths
    • Animated constraint system
    • Vertex key framing for morphing, with controlling sliders
    • Edit and create new blendshapes from existing targets
    • Character animation pose editor
    • 'Ipo' system integrates both motion curve and traditional key-frame editing
    • Audio playback, mixing and editing support for sound synchronisation
    • Timeline offers fast acces to many playback functions, autokey, help markers
    • Python scripting access for custom and procedural animation effects
  4. UV Unwrapping
    • Conformal and Angle Based unwrapping methods
    • Interactive transform of UV maps by vertex pinning
    • Proportional falloff editing of UV maps for smooth transformations
    • Seam based unwrapping
    • Cube, Cylinder, Sphere, View projections
    • Catmull-Clark subdivition of UVs for less distortion
    • Minimize stretch tool allows to reduce area distortion
    • Multiple UV layers
  5. Physics and Particles
    • Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
    • Hair strands can be created by a static particle system, supporting all particle control methods
    • Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
    • Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
    • Game engine rigid body physics can be easily baked into animation curves
  6. Realtime 3D/Game Creation
    • Graphical logic editor for defining interactive behavior without programming
    • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
    • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
    • Discrete collision detection for RigidBody simulation
    • Support for in-game activation of dynamic constraints
    • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
    • Python scripting API for sophisticated control and AI, fully defined advanced game logic
    • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
    • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
    • Playback of games and interactive 3D content without compiling or preprocessing
    • Audio, using the SDL toolkit
    • Multi-layering of Scenes for overlay interfaces
  7. Modeling
    • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
    • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
    • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
    • Modifier stack deformers such as Lattice, Curve, Armature or Displace
    • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
    • Non destructive real time Boolean and Array modifiers
    • Mesh modeling based on vertex, edge and/or face selection
    • Smooth soft selection editing tools for organic modeling
    • Python scripting access for custom tools
  8. Rendering
    • Very fast inbuilt raytracer
    • Oversampling, motion blur, post-production effects, fields, non-square pixels
    • Tile-based and fully threaded
    • Render layers and passes
    • Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
    • Render engine tightly integrated with the node compositor
    • Halo, lens flares and fog effects
    • Vector motion-blur post-process effect (using node compositor)
    • Realistic defocus (DOF) post-process effect (using node compositor)
    • Edge rendering for toon shading
    • Interactive preview rendering panel in any 3d view
    • Ambient Occlusion
    • Radiosity solver
    • Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.
  9. Shading
    • Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
    • Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
    • Node editor for creating and mixing complex materials
    • PyNodes: write your own Python shaders with realtime feedback, no need to compile
    • Material previews rendered by main render engine
    • Fast, realistic subsurface scattering
    • Blurry reflections and refractions
    • Tangent shading to give any shader an anisotropic effect
    • Versatile procedural textures system
    • Reflection maps
    • Normal, displacement and bump maps
  10. Imaging and Compositing
    • Compositor tightly integrated and aligned with the rendering pipeline
    • MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
    • Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
    • Preview panel to define the portion of interest. A composite then only happens on this part
    • Threaded and memory efficient (up to 8 processors)
    • Near realtime sequencer can edit hours of video
    • Waveform and U/V scatter plots
    • Open and write many audio & video file formats using ffmpeg
    • Can render using frameserver-support directly into foreign applications
    • Supports float images as well as regular 8 bits images
    • Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
  11. Files
    • Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
    • Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
    • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
    • Read and write support for many other 2D and 3D formats
    • 2D : TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
    • 3D : 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export

Enhancements:

  • Updates:
    • Update for new OpenAL windows library.
    • Update Japanese translation.
    • Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit.
    • Updated Blender/Python API and GameEngine docs.
    • Python Script Pack and Example Files.
  • Various Bugs:
    • SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting
    • Softbody, non mesh objects missing initializers [bug #18982]
    • Self Shadow Vertex Colors, improved blur method to give more even results.
    • Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
    • Object Active to Other, Fix python error when running in local view.
    • Ancient resource leak where checkPackedFile would open a file and never close it.
    • Fix for uninitialized memory use with X11 keyboard and tablet events.
    • Fix for building with CLang (LLVM)
  • Render Bugs:
    • Using LightGroups override for material doesn't work for preview renders.
    • Render Stamp, error in setting the alpha value when drawing text into a char buffer.
    • Lumma Matte, Fix in low value setting.
    • Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0
    • Baking selected to active with nearby dupliframes objects crashes blender
    • Fix for high energy sunlamps, turning specular black
  • Game Engine Bugs:
    • Saving runtime on Windows didn't work with python2.6
    • Let IPO's animate the ref value for KX_BlenderMaterial's
  • Game Engine Python Bugs:
    • Converting a mesh from a python argument was broken but happened to work in some cases.
    • Memory leak fix for action.channelNames.
    • Was writing to freed memory when freeing a python object in some cases.
    • Removing GameLogic.EvalExpression(), was unstable.
    • Crash fix when casting a ray to the same location as the object.
    • Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc.
    • Fixed obj.sendMessage() with 4 arguments crashing blender
  • Game Engine Bullet Bugs:
    • Crash fix when a parent compound object didn't have a physics controller.
    • Fix for the torque actuator x -& y-axis not working.
  • Sequencer Bugs
    • IPO curve-deletion resulted in non-working effect
    • easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length)
    • frames after end-of-display of input strips can now be accessed.
    • frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two).
    • Scene-Strip rendering with compositor scenes failed, if they had no camera attached.
    • Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
  • Import/Export Bugs
    • FBX Export, Incorrect formatting that broke some converters.
    • BVH Motion Capture Import, Did not support single rigid body objects.
    • OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp)
    • Collada export, Empty material slot would raise a python error.
    • Collada import, fixes for increased Sketchup interoperability and more.
    • Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
    • Quake MAP Export, had support for single triangular brush unnecessarily disabled.
    • Quake MD2 Export, Fix for vertex normals
  • Python API
    • Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
    • Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
    • Documentation corrections.
    • Support for rendering background scenes different from the active scene.
    • scene.render.render() now behaves the same in interactive and background mode
    • scene.render.saveRenderedImage() now works correctly in background mode
    • Armature active bone can be set.
  • New
    • 16bit SGI image loading
    • When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards.
    • Python API - Particles
      • Draw As variable and dict
      • Strand render toggle
      • Object, psys variable in duplicate
      • Material, Strand render variables
      • Texture, Use colorbands
      • Lamp, Spot buffer type selection
    • Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator.
      • ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
      • Video and blend file demo.
    • Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes.
    • EDL importer for the sequencer. supports...
      • audio, video edits
      • fades, wipes, speed changes (video only)
      • importing from multiple reels

Requirements:

  • Operating Systems
    • Windows 2000, XP or Vista
    • Mac OS X 10.2 and later
    • Linux 2.2.5 i386
    • Linux 2.3.2 PPC
    • FreeBSD 6.2 i386
    • Irix 6.5 mips3
    • Solaris 2.8 sparc
  • Minimal specs for Hardware
    • 300 MHz CPU
    • 128 MB Ram
    • 20 MB free hard disk Space
    • 1024 x 768 px Display with 16 bit color
    • 3 Button Mouse
    • Open GL Graphics Card with 16 MB Ram
  • Good specs for Hardware
    • 2 Ghz dual CPU
    • 2 GB Ram
    • 1920 x 1200 px Display with 24 bit color
    • 3 Button Mouse
    • Open GL Graphics Card with 128 or 256 MB Ram
  • Production specs for Hardware
    • 64 bits, Quad core CPU
    • 8 GB Ram
    • two times 1920 x 1200 px Display with 24 bit color
    • 3 Button Mouse + tablet
    • Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro


<<less
Download (10.8MB)
Added: 2009-09-01 License: Freeware Price: Notavailable
downloads
SolidView Lite 2008.1 build 863

SolidView Lite 2008.1 build 863


SolidView Lite is a 3D CAD viewer designed to facilitate the exchange of 3D CAD data in SolidViews Solid File eXchange (SFX) format more>>

SolidView Lite 2008.1 build 863 provides highly interactive user-friendly application to facilitate the exchange of 3D CAD data in SolidView's Solid File eXchange (SFX) format. With the SolidView family of products, anyone with a Windows PC can view, measure, and markup CAD data. Instead of working with confusing paper drawings, you can now have a real-time shaded view of your CAD designs without the need for expensive CAD hardware or software and without extensive training.

SolidView Lite reads STL, SolidWorks, VRML, and OBJ files. SFX files from SolidView and SolidView Pro can be viewed and measured in SolidView Lite.

Version 2008.1 build 863 includes unspecified updates.

<<less
Download (5.1MB)
Added: 2008-09-06 License: Freeware Price:
1842 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 4
  • 1
  • 2
  • 3
  • 4