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nVidia Quadro Driver (Windows 2000/XP) 52.14

nVidia Quadro Driver (Windows 2000/XP) 52.14


Support 2D graphics, DirectX 9.0 and OpenGL 1.4 on workstations running Quadro GPU graphics boards. more>>

Quadro Certified Software is the certified driver for professional workstation applications. These drivers are intended for users who need the highest compatibility for workstation applications running Quadro GPU workstation graphics boards and supports 2D graphics, DirectX 9.0, OpenGL 1.4, nView Desktop Management software version 2.0, NVRotate. NVKeystone, Digital Vibrance Control and includes a new control panel.

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Download (10.2MB)
Added: 2003-11-11 License: Freeware Price:
5083 downloads
Video: nVidia Quadro NVS 135M,Quadro NVS 140M,Quadro FX 360M Driver Version A00 7.15.11.119

Video: nVidia Quadro NVS 135M,Quadro NVS 140M,Quadro FX 360M Driver Version A00 7.15.11.119


This driver release supports the following devices: NVIDIA GeForce 8600M GT NVIDIA Quadro FX 1600M NVIDIA GeForce 8400M GS NVIDIA Quadro NVS 140M NVIDIA Quadro NVS 135M NVIDIA Quadro FX more>>

This driver release supports the following devices:

  • NVIDIA GeForce 8600M GT
  • NVIDIA Quadro FX 1600M
  • NVIDIA GeForce 8400M GS
  • NVIDIA Quadro NVS 140M
  • NVIDIA Quadro NVS 135M
  • NVIDIA Quadro FX 360M
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Download (57.8MB)
Added: 2007-04-27 License: update/patch Price:
45 downloads
Video: nVidia Quadro NVS 110M,Quadro FX 350M,Quadro NVS 120M Driver Version A01 7.15.11.144

Video: nVidia Quadro NVS 110M,Quadro FX 350M,Quadro NVS 120M Driver Version A01 7.15.11.144


This driver release supports the following devices: NVIDIA GeForce Go 7950 GTX NVIDIA GeForce Go 7900 GS NVIDIA GeForce Go 7900 GTX NVIDIA Quadro FX 2500M NVIDIA Quadro FX 1500M NVIDIA Quadro FX more>>

This driver release supports the following devices:

  • NVIDIA GeForce Go 7950 GTX
  • NVIDIA GeForce Go 7900 GS
  • NVIDIA GeForce Go 7900 GTX
  • NVIDIA Quadro FX 2500M
  • NVIDIA Quadro FX 1500M
  • NVIDIA Quadro FX 3500M
  • NVIDIA Quadro NVS 110M
  • NVIDIA GeForce Go 7300
  • NVIDIA Quadro NVS 120M
  • NVIDIA GeForce Go 7400
  • NVIDIA Quadro FX 350M
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Download (45.7MB)
Added: 2007-06-16 License: update/patch Price:
15 downloads
Video: nVidia 256MB PCI Express? x16 (DVI/VGA) Quadro FX3400,256MB PCI Express x16 GeForce 6800,256MB PCI Express x16 GeForce 6800 GTO,512MB Quadro FX 4500,GeForce 7300 LE,GeForce 7300 LE 128 Driver Version A02 7.15.10.9746

Video: nVidia 256MB PCI Express? x16 (DVI/VGA) Quadro FX3400,256MB PCI Express x16 GeForce 6800,256MB PCI Express x16 GeForce 6800 GTO,512MB Quadro FX 4500,GeForce 7300 LE,GeForce 7300 LE 128 Driver Version A02 7.15.10.9746


This driver release supports the following devices: NVIDIA GeForce 7800 GTX NVIDIA GeForce 7800 SLI NVIDIA GeForce 7900 GTX NVIDIA GeForce 7900 GT/GTO NVIDIA GeForce 7900 GS NVIDIA GeForce 7950 GX2 more>>

This driver release supports the following devices:

  • NVIDIA GeForce 7800 GTX
  • NVIDIA GeForce 7800 SLI
  • NVIDIA GeForce 7900 GTX
  • NVIDIA GeForce 7900 GT/GTO
  • NVIDIA GeForce 7900 GS
  • NVIDIA GeForce 7950 GX2
  • NVIDIA G71
  • NVIDIA GeForce 7300 LE
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Added: 2006-12-06 License: update/patch Price:
26 downloads
Q-Dir 3.51

Q-Dir 3.51


Q-Dir makes your files and folder easy to manage.Fast and easy access, with an amazing Quadro-View technique. One can save many hand moves and also time! Its a small famous utility for Windows PC-s and also an USB-stick friend :). more>> <<less
Download (232.76KB)
Added: 2009-01-22 License: Freeware Price: $0.00
435 downloads
 
Other version of Q-Dir
Price: $0.00
License:Freeware
Download (228.00KB)
434 downloads
Added: 2009-01-12
Price: $0.00
License:Freeware
Download (218.54KB)
207 downloads
Added: 2009-01-03
Price: $0.00
License:Freeware
Download (210.13KB)
207 downloads
Added: 2008-12-23
Price: $0.00
License:Freeware
Download (198.86KB)
207 downloads
Added: 2008-12-16
Q-Dir 3.31Nenad Hrg - Fast and easy access, with an amazing Quadro-View technique. You dont have to renounce the usual, Drag and Drop, all Views, and other functions of you. Q-Dir. Q-Dir makes your
License:Freeware
Download (187kb)
575 downloads
Added: 2008-11-06
Q-Dir 3.27Fast and easy access, with an amazing Quadro-View technique. You dont have to renounce the usual, Drag and Drop, all Views, and other functions of your system. No! Q-Dir gives you other nice functions
License:Freeware
Download (187KB)
665 downloads
Added: 2008-08-12
Q-Dir 3.19Q-Dir makes your files and folder easy to manage.Fast and easy access, with an amazing Quadro-View technique. You dont have to renounce the usual, Drag and Drop, all Views, and other functions
License:Freeware
Download (184KB)
685 downloads
Added: 2008-07-18
Q-Dir 3.03Fast and easy access, with an amazing Quadro-View technique. You dont have to renounce the usual, Drag and Drop, all Views, and other functions of your system. No! Q-Dirgives you other nice functions
License:freeware
Download (183.3KB)
634 downloads
Added: 2008-09-07
Blender 2.49b

Blender 2.49b


Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. more>>

Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. Mostly a bug-fixing release, but it also adds a few new features like subsurface scattering (SSS) support and two new composite nodes.

Major Features:

  1. Interface
    • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
    • Flexible and fully configurable window layout with as many screen setups as you prefer
    • Undo support on all levels
    • Anti-aliased fonts with international translation support
    • Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
    • Built-in text editor for annotations and editing Python scripts
    • Graphical user interface for Python scripts
    • Custom themes
    • Consistent interface across all platforms
  2. Rigging
    • Fast skeleton creation mode
    • Interactive 3D paint for vertex weighting
    • Fast envelope based skinning
    • Automatic Skinning that really works (heat equilibrium based)
    • Mirror editing (bone creation and weight painting)
    • Double Quaternions reduce shrinking and other bone deformation errors
    • Volume deformer uses a mesh cage to deform complex meshes with great results
    • Bone layers and colored groups for better rig organization
    • B-spline interpolated bones; forget about elbow twists
    • Constraint stack for IK solver setup and other constraints
    • PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
  3. Animation
    • Armature (skeleton) deformation with forward/inverse kinematics with pole target support
    • Auto IK allows posing FK chains easily
    • Non-linear animation editor for mixing individual actions created in Action editor
    • Automated walkcycles along paths
    • Animated constraint system
    • Vertex key framing for morphing, with controlling sliders
    • Edit and create new blendshapes from existing targets
    • Character animation pose editor
    • 'Ipo' system integrates both motion curve and traditional key-frame editing
    • Audio playback, mixing and editing support for sound synchronisation
    • Timeline offers fast acces to many playback functions, autokey, help markers
    • Python scripting access for custom and procedural animation effects
  4. UV Unwrapping
    • Conformal and Angle Based unwrapping methods
    • Interactive transform of UV maps by vertex pinning
    • Proportional falloff editing of UV maps for smooth transformations
    • Seam based unwrapping
    • Cube, Cylinder, Sphere, View projections
    • Catmull-Clark subdivition of UVs for less distortion
    • Minimize stretch tool allows to reduce area distortion
    • Multiple UV layers
  5. Physics and Particles
    • Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
    • Hair strands can be created by a static particle system, supporting all particle control methods
    • Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
    • Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
    • Game engine rigid body physics can be easily baked into animation curves
  6. Realtime 3D/Game Creation
    • Graphical logic editor for defining interactive behavior without programming
    • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
    • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
    • Discrete collision detection for RigidBody simulation
    • Support for in-game activation of dynamic constraints
    • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
    • Python scripting API for sophisticated control and AI, fully defined advanced game logic
    • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
    • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
    • Playback of games and interactive 3D content without compiling or preprocessing
    • Audio, using the SDL toolkit
    • Multi-layering of Scenes for overlay interfaces
  7. Modeling
    • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
    • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
    • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
    • Modifier stack deformers such as Lattice, Curve, Armature or Displace
    • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
    • Non destructive real time Boolean and Array modifiers
    • Mesh modeling based on vertex, edge and/or face selection
    • Smooth soft selection editing tools for organic modeling
    • Python scripting access for custom tools
  8. Rendering
    • Very fast inbuilt raytracer
    • Oversampling, motion blur, post-production effects, fields, non-square pixels
    • Tile-based and fully threaded
    • Render layers and passes
    • Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
    • Render engine tightly integrated with the node compositor
    • Halo, lens flares and fog effects
    • Vector motion-blur post-process effect (using node compositor)
    • Realistic defocus (DOF) post-process effect (using node compositor)
    • Edge rendering for toon shading
    • Interactive preview rendering panel in any 3d view
    • Ambient Occlusion
    • Radiosity solver
    • Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.
  9. Shading
    • Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
    • Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
    • Node editor for creating and mixing complex materials
    • PyNodes: write your own Python shaders with realtime feedback, no need to compile
    • Material previews rendered by main render engine
    • Fast, realistic subsurface scattering
    • Blurry reflections and refractions
    • Tangent shading to give any shader an anisotropic effect
    • Versatile procedural textures system
    • Reflection maps
    • Normal, displacement and bump maps
  10. Imaging and Compositing
    • Compositor tightly integrated and aligned with the rendering pipeline
    • MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
    • Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
    • Preview panel to define the portion of interest. A composite then only happens on this part
    • Threaded and memory efficient (up to 8 processors)
    • Near realtime sequencer can edit hours of video
    • Waveform and U/V scatter plots
    • Open and write many audio & video file formats using ffmpeg
    • Can render using frameserver-support directly into foreign applications
    • Supports float images as well as regular 8 bits images
    • Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
  11. Files
    • Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
    • Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
    • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
    • Read and write support for many other 2D and 3D formats
    • 2D : TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
    • 3D : 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export

Enhancements:

  • Updates:
    • Update for new OpenAL windows library.
    • Update Japanese translation.
    • Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit.
    • Updated Blender/Python API and GameEngine docs.
    • Python Script Pack and Example Files.
  • Various Bugs:
    • SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting
    • Softbody, non mesh objects missing initializers [bug #18982]
    • Self Shadow Vertex Colors, improved blur method to give more even results.
    • Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
    • Object Active to Other, Fix python error when running in local view.
    • Ancient resource leak where checkPackedFile would open a file and never close it.
    • Fix for uninitialized memory use with X11 keyboard and tablet events.
    • Fix for building with CLang (LLVM)
  • Render Bugs:
    • Using LightGroups override for material doesn't work for preview renders.
    • Render Stamp, error in setting the alpha value when drawing text into a char buffer.
    • Lumma Matte, Fix in low value setting.
    • Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0
    • Baking selected to active with nearby dupliframes objects crashes blender
    • Fix for high energy sunlamps, turning specular black
  • Game Engine Bugs:
    • Saving runtime on Windows didn't work with python2.6
    • Let IPO's animate the ref value for KX_BlenderMaterial's
  • Game Engine Python Bugs:
    • Converting a mesh from a python argument was broken but happened to work in some cases.
    • Memory leak fix for action.channelNames.
    • Was writing to freed memory when freeing a python object in some cases.
    • Removing GameLogic.EvalExpression(), was unstable.
    • Crash fix when casting a ray to the same location as the object.
    • Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc.
    • Fixed obj.sendMessage() with 4 arguments crashing blender
  • Game Engine Bullet Bugs:
    • Crash fix when a parent compound object didn't have a physics controller.
    • Fix for the torque actuator x -& y-axis not working.
  • Sequencer Bugs
    • IPO curve-deletion resulted in non-working effect
    • easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length)
    • frames after end-of-display of input strips can now be accessed.
    • frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two).
    • Scene-Strip rendering with compositor scenes failed, if they had no camera attached.
    • Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
  • Import/Export Bugs
    • FBX Export, Incorrect formatting that broke some converters.
    • BVH Motion Capture Import, Did not support single rigid body objects.
    • OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp)
    • Collada export, Empty material slot would raise a python error.
    • Collada import, fixes for increased Sketchup interoperability and more.
    • Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
    • Quake MAP Export, had support for single triangular brush unnecessarily disabled.
    • Quake MD2 Export, Fix for vertex normals
  • Python API
    • Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
    • Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
    • Documentation corrections.
    • Support for rendering background scenes different from the active scene.
    • scene.render.render() now behaves the same in interactive and background mode
    • scene.render.saveRenderedImage() now works correctly in background mode
    • Armature active bone can be set.
  • New
    • 16bit SGI image loading
    • When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards.
    • Python API - Particles
      • Draw As variable and dict
      • Strand render toggle
      • Object, psys variable in duplicate
      • Material, Strand render variables
      • Texture, Use colorbands
      • Lamp, Spot buffer type selection
    • Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator.
      • ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
      • Video and blend file demo.
    • Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes.
    • EDL importer for the sequencer. supports...
      • audio, video edits
      • fades, wipes, speed changes (video only)
      • importing from multiple reels

Requirements:

  • Operating Systems
    • Windows 2000, XP or Vista
    • Mac OS X 10.2 and later
    • Linux 2.2.5 i386
    • Linux 2.3.2 PPC
    • FreeBSD 6.2 i386
    • Irix 6.5 mips3
    • Solaris 2.8 sparc
  • Minimal specs for Hardware
    • 300 MHz CPU
    • 128 MB Ram
    • 20 MB free hard disk Space
    • 1024 x 768 px Display with 16 bit color
    • 3 Button Mouse
    • Open GL Graphics Card with 16 MB Ram
  • Good specs for Hardware
    • 2 Ghz dual CPU
    • 2 GB Ram
    • 1920 x 1200 px Display with 24 bit color
    • 3 Button Mouse
    • Open GL Graphics Card with 128 or 256 MB Ram
  • Production specs for Hardware
    • 64 bits, Quad core CPU
    • 8 GB Ram
    • two times 1920 x 1200 px Display with 24 bit color
    • 3 Button Mouse + tablet
    • Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro


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Added: 2009-09-01 License: Freeware Price: Notavailable
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aTuner 1.9.83.17792

aTuner 1.9.83.17792


aTuner is an easy-to-use tweak-tool for GeForce-, Quadro- and Radeon-graphiccard more>> aTuner is an easy-to-use tweak-tool for GeForce-, Quadro- and Radeon-graphiccards, to modifify aspects of your 3D configuration such as Direct3D. The most important aspects you can change are Antialiasing, Anisotropic filter and the VSync configuration. aTuner is a practical tool which handles support for two monitors and extensive configuration menus.
Features:
- Full hardware- and driver-detection
- Support of any common 3D-hardware from ATI and Nvidia
- Supports up to two monitors on an Nvidia-card via Windows dualmonitoring, TwinView and nView.
- Shows all important 3D quality-settings in a single window
- Support of the un-official modes, too
- Shows the most important settings even in the tooltip from the systray
- Easy-to-use alteration of all Bequeme nderung aller relevant tweak-optionen without to have much click-around
- Self-explaining usage
- Does not unnecessarily writes in the registry, but offers a log of all write-actions into the registry.
- Profil-Managment
- Game-Launcher
- Sys-Info with focus on display devices
- Designed to be friendly to other tweakers, like RivaTuner
- Regular support through the author (fast adaption for new drivers)
- Freeware
System-Requirements: Please read this before downloading
- Any GeForce, Quadro or Radeon (up to 1950 XT) must be the primary display adaptor.
- Supported are Windows 2000 und XP, but not Windows 95 and NT 4.0, also not Windows 98 and ME! An unsupportet version can be found here
- For GeForce1 and 2, and for Radeon up to 9200, aTuner offers base support. For GeForce3, 4 Ti and FX are additional options. For Radeons, modelnumbers with 9500+ can take full advantage aTuner.
- The modifications from Omegacorner are not supported at this time. ONLY official drivers directly from Nvidia and ATI are supported. Its a matter of luck, if vendor-specific or otherwise modified drivers are working with aTuner.
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Download (683KB)
Added: 2008-11-16 License: Freeware Price:
341 downloads
 
Other version of aTuner
aTuner 1.9.81.169093dcenter.org - aTuner is an easy-to-use tweak-tool for GeForce-, Quadro- and Radeon-graphiccard. aTuner. aTuner is an easy-to-use tweak-tool for GeForce-, Quadro- and
License:Freeware
Download (677KB)
676 downloads
Added: 2008-01-17
Lightsmark 2007 1.3

Lightsmark 2007 1.3


Measures computer performance with next generation 3D engine. more>>
Measures computer performance with next generation 3D engine. Lightsmark application was designed to measure computer performance with next generation 3D engine.
Computers get faster, but rendering more polygons doesnt add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it.
Global Illumination renders often take hours. Is your computer fast enough for realtime?
Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations.
Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.
Main features:
- realtime global illumination
- realtime penumbra shadows
- realtime color bleeding
- infinite light bounces
- fully dynamic HDR lighting
- 220000 triangles in scene
- 200-300 average fps (GF8800)
- fully moddable, data and source code in install directory
System requirements:
- x86/x64 CPU with SSE
- OpenGL 2.0 compliant GPU with 32 MB RAM
- supported: NVIDIA GeForce 5xxx, 6xxx, 7xxx, 8xxx (including GeForce Go) with October 2007 or newer drivers!
- supported: AMD/ATI Radeon 9500-9800, Xxxx, X1xxx, HD2xxx, HD3xxx (including Mobility Radeon) with October 2007 or newer drivers!
- supported: subset of workstation families FireGL, Quadro
- note: other vendors dont have OpenGL 2.0 GPUs, older drivers are not compliant
- 512 MB RAM
- 100 MB free disk space
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Added: 2007-11-14 License: GPL Price:
709 downloads
Video: nVidia GForce 6150 Driver Version A05 7.15.10.9746

Video: nVidia GForce 6150 Driver Version A05 7.15.10.9746


This driver release supports the following devices: NVIDIA GeForce 6150 LE NVIDIA Quadro NVS 210S NVIDIA Quadro FX 3450/4000 SDI NVIDIA Quadro FX 550 NVIDIA Quadro NVS 285 NVIDIA GeForce 7800 GTX more>>

This driver release supports the following devices:

  • NVIDIA GeForce 6150 LE
  • NVIDIA Quadro NVS 210S
  • NVIDIA Quadro FX 3450/4000 SDI
  • NVIDIA Quadro FX 550
  • NVIDIA Quadro NVS 285
  • NVIDIA GeForce 7800 GTX
  • NVIDIA GeForce 7800 SLI
  • NVIDIA Quadro FX 4500
  • NVIDIA GeForce 7900 GTX
  • NVIDIA GeForce 7900 GT/GTO
  • NVIDIA GeForce 7900 GS
  • NVIDIA GeForce 7950 GX2
  • NVIDIA G71
  • NVIDIA Quadro FX 3500
  • NVIDIA GeForce 7300 LE
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Download (47.7MB)
Added: 2006-12-06 License: update/patch Price:
41 downloads
Video: nVidia GForce 6150 Driver Version A00 6.14.10.9148

Video: nVidia GForce 6150 Driver Version A00 6.14.10.9148


This driver release supports the following devices: NVIDIA GeForce 6150 LE NVIDIA Quadro NVS 210S NVIDIA Dualview NVIDIA more>>

This driver release supports the following devices:

  • NVIDIA GeForce 6150 LE
  • NVIDIA Quadro NVS 210S
  • NVIDIA Dualview
  • NVIDIA Multiview
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Added: 2006-08-15 License: update/patch Price:
22 downloads
Video: nVidia GeForce 8400M GS Driver Version A04 7.15.11.143

Video: nVidia GeForce 8400M GS Driver Version A04 7.15.11.143


This driver release supports the following devices: NVIDIA GeForce 8600M GT NVIDIA Quadro FX 1600M NVIDIA GeForce 8400M GS NVIDIA Quadro NVS 140M NVIDIA Quadro NVS 135M NVIDIA Quadro FX more>>

This driver release supports the following devices:

  • NVIDIA GeForce 8600M GT
  • NVIDIA Quadro FX 1600M
  • NVIDIA GeForce 8400M GS
  • NVIDIA Quadro NVS 140M
  • NVIDIA Quadro NVS 135M
  • NVIDIA Quadro FX 360M
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Added: 2007-06-13 License: update/patch Price:
29 downloads
MSI nVidia-based Graphics Drivers (Windows 2000/XP) 31.0

MSI nVidia-based Graphics Drivers (Windows 2000/XP) 31.0


Update Windows 2000/XP graphics drivers for all nVidia-based VGA cards from MSI. more>>

MSI nVidia-based Graphics Drivers (Windows 2000/XP) 31.0 offers you a professional and powerful software which are the latest drivers for the following nVidia-based graphics boards: NVIDIA RIVA TNT, RIVA TNT2, RIVA TNT2 Pro, RIVA TNT2 Ultra, Vanta, Vanta LT, RIVA TNT2 Model 64, RIVA TNT2 Model 64 Pro, GeForce 256, GeForce DDR, Quadro, GeForce2 MX, GeForce2 MX 200, GeForce2 MX 400, Quadro2 MXR, Quadro2 EX, GeForce2 GTS, GeForce2 Pro, GeForce2 Ultra, Quadro2 Pro, GeForce4 MX 420, GeForce4 MX 440, GeForce4 MX 460, Quadro4 200NVS, Quadro4 400NVS, Quadro4 500XGL, Quadro4 550XGL, GeForce3, GeForce3 Ti 200, GeForce3 Ti 500, Quadro DCC, GeForce4 Ti 4200, GeForce4 Ti 4400, GeForce4 Ti 4600, Quadro4 700XGL, Quadro4 750XGL, Quadro4 900XGL. The drivers now include support for AGP 8x.

Requirements: Windows 2000/XP

WareSeeker Editor
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Added: 2002-10-25 License: Freeware Price:
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NVIDIA Gelato 2.2 Release 1

NVIDIA Gelato 2.2 Release 1


NVIDIA Gelato rendering software will bring high-quality rendering to the masses. NVIDIA Gelato is a hardware-accelerated, non-real-time renderer that allows you to use your NVIDIA GPU to create stunn more>>

NVIDIA Gelato rendering software will bring high-quality rendering to the masses. NVIDIA Gelato is a hardware-accelerated, non-real-time renderer that allows you to use your NVIDIA GPU to create stunning images fast.
Originally designed for the creation of 3D visual effects and animation in feature films, Gelato can be used by anyone with NVIDIA hardware to create images of the very highest quality.
Its Fast
Gelato is a software program that leverages the NVIDIA GPU as a floating point math processor. This allows Gelato to render images faster than comparable renderers, but without the quality limitations traditionally associated with real-time graphics processing on the GPU.
Its Free
Yes, Gelato is available free of charge. Now students, freelancers, startups, and small studios can take advantage of a high-end renderer with the capabilities of renderers costing thousands of dollars.
Its Full Featured
If you require extra power in your 3D rendering pipeline, you can upgrade to Gelato Pro. With Gelato Pro you get the features required for production rendering:
- NVIDIA Sorbetto interactive relighting technology
- DSO shadeops
- Network parallel rendering
- Multithreading
- Native 64-bit support
- Maintenance and support from NVIDIAs High-Quality-Rendering Team
System requirements:
- NVIDIA GPU NVIDIA Quadro FX
- NVIDIA GeForce 5200 or higher
- CPU Intel Pentium III or higher
- Intel Xeon
- AMD Athlon
- AMD Opteron
- RAM 1 GB (recommended)

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Added: 2008-09-07 License: Freeware Price:
433 downloads
GPU-Z 0.3.1

GPU-Z 0.3.1


View information about your video card and GPU. more>>

GPU-Z 0.3.1 is a a lightweight tool which is created to provides you with all information about your video card and GPU.

Major Features:

  1. Support NVIDIA and ATI cards
  2. Displays adapter, GPU and display information
  3. Displays overclock, default clocks and 3D clocks (if available)
  4. Validation of results
  5. No installation required.

Enhancements:

  • Fixed crash on systems without NVAPI (Win 2K, old NV drivers)
  • Optimized RV770 BIOS reading code for speed (faster application startup)
  • Improved voltage reading code for recent ATI cards
  • Added support for fan speed monitoring on ForceWare 180.xx and up
  • Added voltage monitoring for NVIDIA (GT200)
  • Changed reading method for RV770 sensors, fixes race conditions with other software and on-board fan control
  • NVIDIA 9800 GTX+ listed as 55nm now
  • Added support for Intel Q43/Q45
  • Added support for NVIDIA Quadro FX 4700 X2, GTX 295, GTX 285
  • Added preliminary support for NVIDIA GT212, GT214, GT215, GT216, GT218.

Requirements:

  • Windows 2000 / XP / Vista / Windows 7 (both 32 and 64 bit versions are supported).
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Added: 2009-01-04 License: Freeware Price:
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Video: nVidia GeForce GO 8700M GT SLI Driver Version A03 7.15.11.5661

Video: nVidia GeForce GO 8700M GT SLI Driver Version A03 7.15.11.5661


This driver release supports the following devices: NVIDIA GeForce 8600M GT NVIDIA GeForce 8700M GT NVIDIA Quadro FX 1600M NVIDIA GeForce 8400M GS NVIDIA Quadro NVS 140M NVIDIA Quadro NVS 135M NVIDIA more>>

This driver release supports the following devices:

  • NVIDIA GeForce 8600M GT
  • NVIDIA GeForce 8700M GT
  • NVIDIA Quadro FX 1600M
  • NVIDIA GeForce 8400M GS
  • NVIDIA Quadro NVS 140M
  • NVIDIA Quadro NVS 135M
  • NVIDIA Quadro FX 360M
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Added: 2007-09-05 License: update/patch Price:
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