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Custom Buttons Firefox Add-on 2.0.5.11
Firefox extension that will enable you to create custom buttons that you can use from your browsers toolbar more>> Firefox extension that will enable you to create custom buttons that you can use from your browsers toolbar
Custom Buttons Firefox Add-on will provide the code base support necessary to create, maintain, import, and export custom toolbar buttons. These custom buttons can be written to do various tasks that the user may require.
Custom Buttons Firefox extension buttons can be written to do various tasks that the user may require. The buttons are coded in javascript. Many bookmarklets can easily be converted to buttons.
To install an existing button in the Custom Buttons Forum for instance, you need to merely click on the link for the button and follow the instructions that appear, or drag & drop the button link onto the import button.
To create a new button:
In the main-menu, View select the "Add New Button" item.
- Fill in the Name field with an appropriate button name. If the image field is left empty, the button image will default to the Custom Button star.
- The Code section only executes when the button is clicked.
- The Initialization code section executes when the button is saved/applied and each time Firefox starts. Either section may be left empty.
- Now, in the main-menu, View >> Toolbars >> Customize... Find the new button and drag & drop it where you want it on a toolbar.
System requirements:
- Firefox: 2.0a1 ? 3.0*
Enhancements:
- Bug Fix Editor.dtd missing entity
- Modified gBundleString to default missing strings to en-US
- Added 2 strings in support of the new Batch Backup button.
- Modified createLinks to support the new Batch Backup button.
- Modified editor.js to ref custombuttons as Cb vs CB
- .....and to provide access to custombuttons CONSTANTS
- Moved hard-coded image to defaultImg() in Cb2_overlay.js
Argumentative 0.5.26
An open source Argument Mapping software. It allows you to view and manipulate the structure of an argument more>> An open source Argument Mapping software. It allows you to view and manipulate the structure of an argument
Argumentative is open source Argument Mapping software. The program will allow you to manipulate and view the structure of an argument.
A tree view allows the argument to be expanded and contracted in a format that is quickly navigated. The graphical view shows a more pictorial view of the argument.
Enhancements:
- Minor updates to the manual reflecting the changes to Export.
- Option has been added "Show Helpers as Co-Premises" has been added for a future display feature.
- File / Export / Transform now includes a ImageToRTF(ref) function to insert images of parts of an argument.

dotConnect Express for Oracle 5.35
dotConnect Express for Oracle is a free of charge database connectivity solution built over ADO.NET architecture. It offers basic functionality for developing database-related applications, web sites. more>>
dotConnect Express for Oracle is a free of charge database connectivity solution built over ADO.NET architecture and a development framework with number of innovative technologies. It offers basic functionality for developing database-related applications and web sites. It introduces new approaches for designing applications and boosts productivity of database application development.
Key Features:
*High performance
*Easy to deploy
*Supports the latest versions of Oracle server, including Personal and Express editions
*All Oracle data types support
*Comprehensive REF CURSOR support
*PL/SQL tables and PL/SQL records support
*Free of charge
dotConnect Express for Oracle supports Oracle servers 11g, 10g, 9i, 8i, including Personal and Express editions.
dotConnect Express for Oracle supports .NET Framework 2.0, 3.0, 3.5. and Mono version 2.0 and above.
Development environments:
*Visual Studio 2010 Beta
*Visual Studio 2008
*Visual Studio 2005
*Delphi Prism
*RAD Studio 2007
System Requirements: .NET Framework
Enhancements: Integration with improved dbMonitor added Implemented DefaultCommandTimeout parameter in connection string (by default, set to 0) Added orderid column for Site Map provider for custom map node ordering Added some DataSet Wizard design-time improvements
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data types support *Full Oracle Objects support *Comprehensive REF CURSOR support *PL/SQL tables and PL/SQL records support *Operates in both connected and disconnected models *Typed OraclePackageLicense:Freeware
i.File 0.3
i.File is a file manager for Linux written for the the Windows refugees more>>
Both the leading file managers for KDE and Gnome are well... not to put too fine a point on it: crap. There are just not ready for everyday use by normal people, because of the untold number of bugs in the usability and function that are STILL there 3 years after they first infested Linux desktops.
Not that this project will start off any better, but my hope is that itll end far more successfully than the aforementioned software. Currently i.File is targetted at other developers in an attempt to get some help with bringing it up to speed. Enough of the basic code layout and implementation is done so that the user can see how things should work. And now its just time to fill in the blanks and bust those bugs.
Enhancements:
- Added a "Show Hidden" option on the toolbar. And the architecture was so well written it automatically puts all the newly visible folders into the tree view. And removes them when you switch it off. I seriously thought I would have to write code to make that work and the first time I tried it I sat that a bit aghast... "that... was... coooool!". No extra coding required. And obviously I then went into geek convulsions, repeatedly showing and hidding file in my home directory to "experience" the coolness of not having to write code over and over and over...
- Fixed browsing to the desktop in the folder view screwing up the folder tree with lots of duplicate "desktop" folders.
- Added a specific folder icon for hidden folders.
- Added support for resolving name conflicts when moving and copying files around. If the source and dest are the same when copying then it auto generates a new files name along the lines of "Copy of ...." and when the src and dest are different it puts up a conflict dialog to ask whether to replace, rename, skip or cancel. Its all still a little rough but its better than silently blatting the dest file eh!
- Added support to pass in an initial directory on the command line.
- Fixed ::OnBrowse to select the directory in the tree view, scroll to it if its off the page and list the files instead of leaving the file pane blank.
- Fixed the right click file menu to cache all the mimetype->application lookups so that it can populate the "Open with..." menu quickly after the first time. (The is an LGI fix).
- Added proper cancel functionality to the search feature. The controls disable while searching and then reenable when the search ends. In the mean time the search button turns to a cancel button. Any search results found before the cancel button is pressed are displayed anyway.
- Made the mount and umount commands display their output if they fail. Usually its a helpful error message.
- Made the umount command move off the drive in question to release the handle to it so that umount can actually work.
- Ive greatly simplified the handling of new nodes. When you create a file or directory by copying/moving or whatever that even has to be seen by all the views of that parent directory so that it can be added into the view. This used to be complicated system of passing events through node refs to their UI. And never seemed to work reliably, so I ditched that and made the application object the main collector of events. There is now a function called "OnNewNode" in the AppWnd that receives all new node events and passes them out to the various views in the system. Each view looks at the node and sees whether its relevant to its display and either discards the event or adds a new NodeRef into its display.
- Added drag and drop target support to the folder tree view.
- Fixed some things in the network neighbourhood / smb support. Firstly it now finds the master browser all by itself which means it even has a chance of working on a machine other than mine (*hide in shame*) and also Ive changed the process of looking up the network shares to use the rpc command instead of the smbclient which cant handle share names longer than 12 characters. The rpc command is limited to 127 characters. In the event that the rpc command doesnt work it tries the smbclient command as a fall back.
- Fixed some crashes and memory corruptions in the node and ref code when copying and moving files around. All hail valgrind!
- Ive batched the mime typing results together into blocks so that they dont generate a message per file. This takes the load off the message passing engine of the GUI which on non Win32 platforms is usually crap. Especially X11 which has absymal message passing throughput.
- Added support for viewing entry permissions, owner and group.
- Added support for changing an entries permissions.
- Added support for seeing the status of files under version control. Currently only subversion is supported but it would be trivial to add CVS support as well.
- Added CVS status support as well. Made the version control state lookup threaded to keep to the UI snappy. It look like this, the blue icons are unmodified files under version control, the red icons are modified files.
- Fixed the progress bar to work with greater than 2gb files during copy operations.
- Fixed the size of folders in the properties window. Also fixed it for 64 bit safeness for the GB sized folders.
OpenHIP 0.5
A free, open-source implementation of the Host Identity Protocol (HIP). more>> A free, open-source implementation of the Host Identity Protocol (HIP).
The OpenHIP package was designed to be a free, open-source implementation of the Host Identity Protocol (HIP).HIP is being developed within the Internet Engineering Task Force (IETF) and the Internet Research Task Force (IRTF) to study and experiment with HIP and related protocols.
HIP is a specific proposal to decouple network identity from network location in the Internet protocol stack. Historically, IP addresses have served both functions. This dual use of IP addresses is becoming problematic, and there have been many research efforts aimed at studying the decoupling of identifier and locator in the network stack. HIP is a specific proposal that uses public/private key pairs as the host identifiers.
Enhancements:
- fix LSI DHT lookups for Windows
- dont ask for random number seed from Windows installer
- save identities files upon exit in Windows
- more consistently apply if_index
- fix handle_local_address_changes() to use preferred (fix Windows multihoming)
- suppress generating multiple ACQUIREs from userspace
- upon receiving I2 with existing association, delete the old prior to adding new
- remove association after rekey failed so we dont end up out of sync
- reduce reference count of DH in rekey structure when freeing
- consolodate rekey structure creation, check keymat length
- remove XML I/O warnings
- fix checking sendto() return value in hip_send()
- updated QOUT logging text
- fix segfault in handle_local_address_change()
- reduce logging of ACQUIRE messages
- during ACQUIRE, lookup associations using HITs if not opportunistic
- by default generate an LSI based on the HIT in hitgen
- fix segfault in find_hip_association3()
- clear the multicast bit in random mac address spoofed in userspace
- clear retransmissions following failed rekey
- only initiate readdress in ESTABLISHED state
- fixed hip_sadb_add_dst_entry() (unsupported encryption transform) bug
- send INT signal to all children upon exit
- DHT bind() to preferred address before connecting
- turn off extra DHT lookup during packet retransmission
- prevent I1 sending to an LSI
- fix CLOSE_ACK segfault
- added RAW_IP_OUT option for usermode ESP
- spin on g_state instead of prthread_join()ing all threads
- garbage collect zombie processes
- hitgen -publish now saves to hostname_host_identieis.pub.xml
- added "preferred_interface", "save_known_identities" options
- fixed DH cache ref count problem
- configuration file handling and pathnames
- ORCHID prefix to RFC4843
- fixed bug where association is closed following rekey
- fixed bug where association may be prematurely closed by check_last_used
- fixed several memory leaks and overflows, incorrect PID in lock file
- thread locking for usermode SADB
- fixed IPv6 ESP bug (when SPI=0x4...)
- compile hipstatus program by default
- made RVS code work from UMH

Blender 2.49b
Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. more>>
Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. Mostly a bug-fixing release, but it also adds a few new features like subsurface scattering (SSS) support and two new composite nodes.
Major Features:
- Interface
- Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
- Flexible and fully configurable window layout with as many screen setups as you prefer
- Undo support on all levels
- Anti-aliased fonts with international translation support
- Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
- Built-in text editor for annotations and editing Python scripts
- Graphical user interface for Python scripts
- Custom themes
- Consistent interface across all platforms
- Rigging
- Fast skeleton creation mode
- Interactive 3D paint for vertex weighting
- Fast envelope based skinning
- Automatic Skinning that really works (heat equilibrium based)
- Mirror editing (bone creation and weight painting)
- Double Quaternions reduce shrinking and other bone deformation errors
- Volume deformer uses a mesh cage to deform complex meshes with great results
- Bone layers and colored groups for better rig organization
- B-spline interpolated bones; forget about elbow twists
- Constraint stack for IK solver setup and other constraints
- PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
- Animation
- Armature (skeleton) deformation with forward/inverse kinematics with pole target support
- Auto IK allows posing FK chains easily
- Non-linear animation editor for mixing individual actions created in Action editor
- Automated walkcycles along paths
- Animated constraint system
- Vertex key framing for morphing, with controlling sliders
- Edit and create new blendshapes from existing targets
- Character animation pose editor
- 'Ipo' system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronisation
- Timeline offers fast acces to many playback functions, autokey, help markers
- Python scripting access for custom and procedural animation effects
- UV Unwrapping
- Conformal and Angle Based unwrapping methods
- Interactive transform of UV maps by vertex pinning
- Proportional falloff editing of UV maps for smooth transformations
- Seam based unwrapping
- Cube, Cylinder, Sphere, View projections
- Catmull-Clark subdivition of UVs for less distortion
- Minimize stretch tool allows to reduce area distortion
- Multiple UV layers
- Physics and Particles
- Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
- Hair strands can be created by a static particle system, supporting all particle control methods
- Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
- Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
- Game engine rigid body physics can be easily baked into animation curves
- Realtime 3D/Game Creation
- Graphical logic editor for defining interactive behavior without programming
- Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
- Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
- Discrete collision detection for RigidBody simulation
- Support for in-game activation of dynamic constraints
- Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
- Python scripting API for sophisticated control and AI, fully defined advanced game logic
- Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
- Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the SDL toolkit
- Multi-layering of Scenes for overlay interfaces
- Modeling
- A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
- Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
- Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
- Modifier stack deformers such as Lattice, Curve, Armature or Displace
- Mirror modifier with middle vertices clipping and automatic deletion of inner faces
- Non destructive real time Boolean and Array modifiers
- Mesh modeling based on vertex, edge and/or face selection
- Smooth soft selection editing tools for organic modeling
- Python scripting access for custom tools
- Rendering
- Very fast inbuilt raytracer
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Tile-based and fully threaded
- Render layers and passes
- Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
- Render engine tightly integrated with the node compositor
- Halo, lens flares and fog effects
- Vector motion-blur post-process effect (using node compositor)
- Realistic defocus (DOF) post-process effect (using node compositor)
- Edge rendering for toon shading
- Interactive preview rendering panel in any 3d view
- Ambient Occlusion
- Radiosity solver
- Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.
- Shading
- Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
- Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
- Node editor for creating and mixing complex materials
- PyNodes: write your own Python shaders with realtime feedback, no need to compile
- Material previews rendered by main render engine
- Fast, realistic subsurface scattering
- Blurry reflections and refractions
- Tangent shading to give any shader an anisotropic effect
- Versatile procedural textures system
- Reflection maps
- Normal, displacement and bump maps
- Imaging and Compositing
- Compositor tightly integrated and aligned with the rendering pipeline
- MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
- Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
- Preview panel to define the portion of interest. A composite then only happens on this part
- Threaded and memory efficient (up to 8 processors)
- Near realtime sequencer can edit hours of video
- Waveform and U/V scatter plots
- Open and write many audio & video file formats using ffmpeg
- Can render using frameserver-support directly into foreign applications
- Supports float images as well as regular 8 bits images
- Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
- Files
- Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
- Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
- .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
- Read and write support for many other 2D and 3D formats
- 2D : TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
- 3D : 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export
Enhancements:
- Updates:
-
- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit.
- Updated Blender/Python API and GameEngine docs.
- Python Script Pack and Example Files.
- Various Bugs:
-
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)
- Render Bugs:
-
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a char buffer.
- Lumma Matte, Fix in low value setting.
- Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
- Fix for high energy sunlamps, turning specular black
- Game Engine Bugs:
-
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's
- Game Engine Python Bugs:
-
- Converting a mesh from a python argument was broken but happened to work in some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc.
- Fixed obj.sendMessage() with 4 arguments crashing blender
- Game Engine Bullet Bugs:
-
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.
- Sequencer Bugs
-
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera attached.
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
- Import/Export Bugs
-
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily disabled.
- Quake MD2 Export, Fix for vertex normals
- Python API
-
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background mode
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.
- New
-
- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards.
- Python API - Particles
-
- Draw As variable and dict
- Strand render toggle
- Object, psys variable in duplicate
- Material, Strand render variables
- Texture, Use colorbands
- Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator.
-
- ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
- Video and blend file demo.
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes.
- EDL importer for the sequencer. supports...
-
- audio, video edits
- fades, wipes, speed changes (video only)
- importing from multiple reels
Requirements:
- Operating Systems
-
- Windows 2000, XP or Vista
- Mac OS X 10.2 and later
- Linux 2.2.5 i386
- Linux 2.3.2 PPC
- FreeBSD 6.2 i386
- Irix 6.5 mips3
- Solaris 2.8 sparc
- Minimal specs for Hardware
-
- 300 MHz CPU
- 128 MB Ram
- 20 MB free hard disk Space
- 1024 x 768 px Display with 16 bit color
- 3 Button Mouse
- Open GL Graphics Card with 16 MB Ram
- Good specs for Hardware
-
- 2 Ghz dual CPU
- 2 GB Ram
- 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse
- Open GL Graphics Card with 128 or 256 MB Ram
- Production specs for Hardware
-
- 64 bits, Quad core CPU
- 8 GB Ram
- two times 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse + tablet
- Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro
Hockey Hangman 1.0
Hockey Hangman offers a very addictive and fun game. more>>
Hockey Hangman 1.0 offers a very addictive and fun game. Hockey Hangman is an addictive and fun game loaded with the names of more than 1,000 NHL players and hockey-related terminology. Just as in the classic hangman game, a player chooses a letter and tries to solve the puzzle before the poor old ref gets hits too many times.

NBA Basketball 1
NBA Basketball is launched as a reliable and useful tool for anyone who learns the game look through the NBA rule book to understand the refs call. more>> <<less

Free Wings as Eagles Desktop Theme 1.0
Christian this screen saver contains a beautiful nature scene with an eagle. more>> Inspired by a fellow Christian this screen saver contains a beautiful nature scene with an eagle. Ref: Bible verse Isaiah 40:31. Sound enable/disable.<<less
AALog contest module 1.0 RC6
AALog contest module is a special edition of AALog, optimized for the use in a lot of different contests more>>
It can export file in Cabrillo, .SUM and .ALL files, ADIF. To use this program in CW and digital modes you need to use CwType and TrueTTY.
Contest module is a simple and fast program for contests. Here is a list of contests supported by AALog contest module:
- All Asian DX Contest;
- Anatolian ATA PSK31 Contest;
- Anatolian WW RTTY Contest;
- ARI International DX Contest;
- ARRL 10 meter Contest;
- ARRL 160 Meter Contest;
- ARRL International DX Contest;
- ARRL RTTY Round-Up Contest;
- CQ WW 160m DX contest;
- CQ WW DX Contest;
- CQ WW RTTY WPX Contest;
- CQ WW VHF Contest;
- CQ WW WPX Contest;
- CQ WW/RJ DX RTTY Contest
- CQ-M International DX Contest;
- Croatian CW Contest;
- Dutch PACC Contest;
- EA WW RTTY Contest;
- European HF Championship;
- Florida QSO Party;
- GACW CW DX Contest;
- Georgia QSO Party;
- Helvetia contest;
- HOLYLAND DX Contest;
- Hungarian DX Contest;
- IARU HF World Championship;
- IARU Region 1 Fieldday;
- IOTA Contest;
- Japan International DX Contest;
- JARTS WW RTTY Contest;
- KCJ Contest;
- King of Spain Contest;
- LZ DX Contest;
- Michigan QSO Party;
- Oceania DX Contest;
- OK DX RTTY Contest;
- OK/OM DX Contest (CW);
- Old New Year Contest;
- RAC Canada Winter Contest;
- RCC contest;
- REF contest Non France station;
- RSGB 21/28 MHz Contest;
- Russian PSK DX Contest;
- Russian RTTY WW Contest;
- Russian DX contest;
- SARTG WW RTTY Contest;
- Scandinavian Activity contest
- SCC RTTY Championship;
- SP DX Contest;
- SP DX RTTY Contest;
- Stew Perry Topband Distance Challenge;
- TOEC WW Grid Contest;
- UA2 QSO Party;
- UA3R Contest;
- UBA DX Contest;
- UBA Fieldday;
- Ukrainian DX Contest;
- UK DX Contest;
- Venezuelan Independence Contest;
- VOLTA RTTY WW Contest;
- WAE DX Contest;
- Worked All Germany Contest;
- YO DX HF Contest;
- YU DX Contest;
- Short contests;
- Russian cups/championships.
StanleyHero Hockey Practice 2.01
Hockey action card scoring game with rink reactions for WIN PC. Play 3 cards close enough to shoot. Try to score. Team-mates will help you to victory. Ops include picking opponents, rink styles to pla more>>
Ready to take on the other team?
CSNotifier - CorporateSnitch Notifier 1.3
"Should I purchase this product from this company?" The CSNotifier is a Firefox Extension that presents to you company information, consumer complaint or praise data, and product/service data about co more>>
"Should I purchase this product from this company?" The CSNotifier is a Firefox Extension that presents to you company information, consumer complaint or praise data, and product/service data about companies as you browse and shop on the Internet. With this data, we hope you help you uphold your own brand of social responsibility and consumerism.
Research
- View corporate information about the company that owns the Web site you are visiting, instantly.
- View corporate information and customer complaints or praise about the company that manufactures the product you are about to purchase on the Internet, instantly.
- Search the database of company information and consumer complaints or praise.
Utilize
- Decide whether or not to purchase a product or continue to patronize a Web site based on a real-time company rating value that has been calculated using your own social responsibility criteria.
Publicize
- Publicize your customer complaint letter or story to help gain traction in your customer service dispute against a company, urging it to fulfill its corporate responsibility.
- Submit company information regarding its corporate responsibility history to help increase consumer awareness.
Please view the demo at http://www.corporatesnitch.com/Utilize/CSNotifier/Demo.aspx.
Once installed, you can confirm that it is working by navigating to http://www.amazon.com/Arm-Hammer-Super-Washing-Soda/dp/B0006M64XE/ref=sr_11_1/104-3080055-7490306?ie=UTF8 and http://www.brillo.com.
New data is added daily to the CSNotifier database. For help and more information, please visit http://www.corporatesnitch.com.
Please be sure to read our End User License Agreement (EULA), Terms of Use, and Privacy Policy before downloading the CSNotifier.
Requirements: Firefox 1.0 - 2.0.0.*
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