sketchup
Google SketchUp 7.1.4871
Google SketchUp is described as an easy-to-use yet useful 3D-modeling program with a few simple tools to let you create 3D models of houses, sheds, decks, home additions, woodworking projects, and even space ships. more>>
Google SketchUp 7.1.4871 is described as an easy-to-use yet useful 3D-modeling program with a few simple tools to let you create 3D models of houses, sheds, decks, home additions, woodworking projects, and even space ships.
You can add details, textures, and glass to your models, and design with dimensional accuracy. You can place your finished models in Google Earth, share them with others by posting them to the 3D Warehouse, or print hard copies. Google SketchUp is a great way to discover if 3D modeling is right for you.
Enhancements: Improved support for large models and Use Google Street View imagery to add real-world photo textures to your geo-located SketchUp models.
Google SketchUp provides you wit a professional and useful tool which can create 3D models and share them with the world. Google SketchUp 7.1
Google - create 3D models from photographs, match existing models to background photos. Google SketchUp
Google - free, easy-to-learn 3D models building program,let you create and share 3D model. Google SketchUp. GoogleeDrawings for Google SketchUp 1
View, share, and convert your e-drawings into HTML format. more>>
eDrawings for Google SketchUp 1 provides you a powerful tool which lets you easily share your designs. You can publish your SketchUp models to eDrawings files that can packed into a self-executable (.exe). The self-executable file contains the viewer as well as the design data. This ensures that the recipients of such a files do not need to purchase or install any viewer to see the model.

Driving Dimensions for Google SketchUp 1.0.2
Edit 3D models parametrically in intuitive way using Google SketchUP plug-in. more>>
Driving Dimensions for Google SketchUp 1.0.2 presents a handy tool that edits 3D models parametrically in intuitive way using Google SketchUP plug-in. Just add dimensions to the elements of your model and edit their values -- your geometry will be automatically updated to satisfy these dimensions. You can add as many dimensions as needed -- all of them will be satisfied simultaneously. Software supports all basic types of driving dimensions: edge length, arc/circle radius, distance between vertices/edges/ faces, and angle between edges/faces. Any number of driving dimensions can be resolved simultaneously to define the geometry of a model under design.
Driving dimensions can be set manually or automatically with the help of the original inferred dimensions mechanism. The parametric design available for all SketchUp users with Driving Dimensions plugin is history-free: any existing model can be easily modified independently of its design history.
One of the key new features is the Inferred Dimensions functionality. After activation in the Options dialog it will automatically add inferred driving dimensions when using such built-in tools as Rectangle and Push/Pull. These inferred dimensions do not differ from ones created manually and can be easily edited or removed. Users who create parametric models from scratch will save a lot of design time using the inferred dimensions mechanism. Driving Dimensions features a significant redesign of the GUI elements (icons, cursors, dialogs), which now look similar to the ones built in SketchUp.
One of the new buttons added to the Driving Dimensions toolbar allows users to update the values of existing driving dimensions by remeasuring the corresponding geometric entities, while another new button opens the Options dialog, where Driving Dimensions creation and update modes can be switched. Driving Dimensions is based on LGS 3D 1.5 geometric solver that runs 30% faster on typical update scenarios than the previous version 1.4.
Enhancements:
- New look and feel (icons, cursors, message boxes, menus, "About" window
- New types of driving dimensions (between an edge and a face, between two faces)
- Automatic generation of inferred dimensions for "Rectangle" and "Push/Pull" built-in SketchUp tools
- "Update Geometry" and "Update Dimensions Values" tools
- Options dialog.
Google Cool Sketch Screensaver 1.0
A screensaver demonstrating the unique use of Google SketchUp. more>> A screensaver demonstrating the unique use of Google SketchUp.
Google Cool Skecth Screensaver is a screensaver demonstrating the unique use of Google SketchUp. With funny animation and music.
System requirements:
- Intel Pentium 233 Mhz
- 64 Mb RAM
- 100 Mb of Free HDD Space
Enhancements:
- Initial release
- Compressed video for smaller file size
Google Cool Skecth Screensaver 1.0
Free screensaver demonstrating the unique use of Google SketchUp. more>> Free screensaver demonstrating the unique use of Google SketchUp. With funny animation and music.<<less
Document3D Suite 2008 SP3.3
Create documents, illustrations, and animations from 3D CAD. more>>
Document3D Suite 2008 SP3.3 is developed to be a 3D communication suite. Import 3D models, create illustrations or complete documents and easily e-mail communications that include interactive 3D. A 3D PDF publishing module is available as an affordable upgrade.
This download includes Pages3D for document authoring and Publisher3D for illustration and animation creation. The result: an ultimate 3D communication and documentation suite. Using Pages3D, 3D models can quickly be included in professional grade documents.With Publisher3D, 3D models are easily used to create illustrations in all of today's required formats.
The software is as easy to install and use as standard Microsoft Office products. Pages3D and Publisher3D are based on the same powerful set of 3D tools making working with one product today and the other tomorrow is an easy transition.
Enhancements: Features support for SketchUp 7.
Archicad student version 11
architectural design software more>> As virtual modeling skills become an assumption in the market, students developing their careers need the best, most up-to-date and work-relevant tool to train with. Archicad is now FREE for architectural students worldwide. This is the full, latest version of Archicad - the building design tool youre likely to confront in your first workplace and thereafter.
Archicad 10 is the most powerful ever Virtual Building design software. It gives you more control over your design, while maintaining accuracy and efficiency in documentation. While you raise walls, lay floors, add doors and windows, build stairs and construct roofs this Building Information Modeling tool creates a central database of 3D model data. From this you can extract all the information needed to completely describe your design - complete plans, sections and elevations, architectural and construction details, bills of material, window/door/finish schedules, renderings, animations and virtual reality scenes. That means while youre designing, ArchiCAD is creating all the project documentation so theres little repetitive and tedious drafting work. And unlike designing in 2D software, the Virtual Building approach also means that you can make changes at any time maintaining the integrity of your documents, without risking costly errors or costing you productivity.
And - being open-standards and developed by architects for architects - it integrates with MaxonForm for you visionary organic models, and SketchUp for your simple conceptual 3D drawings.
Best the best - but get prepared - download Archicad for FREE!!!<<less

eZ By eZmeeting 4.0.85
Free 2D & 3D Universal Viewer and Publisher. Combine DWG, PDF, Sketchup and more>> eZ is a simple, easy-to-use free universal viewer for PDF, CAD Drawings, Microsoft Office documents, digital photos, 3D Models, and eZ presentation documents.
Sophisticated CAD viewing tools allow you to view and turn DWG and DXF layers on and off, and set foreground and background color for easy viewing of important details. Dynamic zoom, pan and rotate lets you focus on the area you want. Tell your clients about eZ so you can distribute your drawings, and they can view them through eZs simple interface, without needing to purchase or learn AutoCAD. Use eZ, its free!
Amazing 3D viewing tools include dynamic rotation about any axis, section cuts, lighting, color & material controls, and hidden line removal. Cutaway sections can be invisible, ghosted, hidden line removal or a combination of ghosting and hidden line removal. The section plane can be rotated about any axis and moved through the model along any axis. The 2D section data can be dynamically displayed in a separate window.
View digital photos quickly and easily. Zoom in to any level, rotate and pan. Open up to 32 photos at once to see them side by side.
The free eZ viewer is instantly upgradeable to our professional product! eZs advanced collaboration services includes tools for communicating with others over the internet, marking up documents and creating multi-part eZ presentations to distribute to others for easy, simple viewing. eZs professional collaboration suite also includes eZdesktop for high performance real-time desktop sharing. Share all or part of your desktop with others over the internet. eZ also an integrated corporate Instant Messaging application. These professional features can be activated for a day, a month, or a year with no long term commitments. Once your need is fulfilled, you can continue to use eZ as the best free viewer available.
eZ supports PDF, DXF, DWG, CGM, HPG, PLT, 3DS, IGS, STL, VRML, O2C, JPG, GIF, BMP, TGA, PNG, DOC, PPT, XLS & EZ<<less
eZ 4.0.85
Free 2D & 3D Universal Viewer and Publisher. Combine DWG, PDF, Sketchup and more more>> eZ is a very fast and simple way to view, markup, combine and publish different file types such as AutoCAD DWG drawings, Adobe PDF, Google SketchUP 3D models, ARRIS, BuildersCAD, JPG, BMP, PNG, PowerPoint, Word, Excel, PLT and more. eZ is a phenomenal design and communication tool that makes it simple to view, work with and combine all kinds of common and specialty file types. With eZs robust set of redline, markup and editing tools, it provides an unbeatable, simple way to review and markup any information using a totally paperless and easy to share method. You can work with a variety of both 2D and 3D information simultaneously and save your work into a single, easy to share eZ compound file. eZ is also the free design and viewing companion software which doubles as the client application for the internet-based interactive eZmeeting collaboration service. eZmeeting is a very low cost collaboration service that makes it simple to instantly connect with anyone, anywhere and graphically interact on any type of information or subject. Both the eZ design application and the eZmeeting collaboration service where inspired by architect Charlie White for use in his own design, building and real estate development business. The two tools combine to form an incredibly powerful and fast method for reviewing, designing, presenting, sharing and collaborating on design projects of all kinds.<<less
WireFusion Free Edition 5.0
WireFusion Free Edition lets you create and publish 3D presentations for the Web. With the visual interface you can easily add functionality and interactivity to your presentations. The result is publ more>>
WireFusion Free Edition lets you create 3D presentations for the Web. With the visual interface you can easily add advanced functionality and interactivity to your presentations, even without any programming skills. The result is published as a compact, plug-in free, Java Applet, ready for deployment on your web site. Supported 3D tools are Autodesk VIZ, 3ds Max, Maya, AliasStudio, Cinema 4D, SketchUp, LightWave 3D and any other 3D tools capable of exporting to X3D or VRML.
Requirements: 512 MB RAM,1024x768 screen resolution
Whats new in this version: N/A
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Blender 2.49b
Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. more>>
Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. Mostly a bug-fixing release, but it also adds a few new features like subsurface scattering (SSS) support and two new composite nodes.
Major Features:
- Interface
- Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
- Flexible and fully configurable window layout with as many screen setups as you prefer
- Undo support on all levels
- Anti-aliased fonts with international translation support
- Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
- Built-in text editor for annotations and editing Python scripts
- Graphical user interface for Python scripts
- Custom themes
- Consistent interface across all platforms
- Rigging
- Fast skeleton creation mode
- Interactive 3D paint for vertex weighting
- Fast envelope based skinning
- Automatic Skinning that really works (heat equilibrium based)
- Mirror editing (bone creation and weight painting)
- Double Quaternions reduce shrinking and other bone deformation errors
- Volume deformer uses a mesh cage to deform complex meshes with great results
- Bone layers and colored groups for better rig organization
- B-spline interpolated bones; forget about elbow twists
- Constraint stack for IK solver setup and other constraints
- PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
- Animation
- Armature (skeleton) deformation with forward/inverse kinematics with pole target support
- Auto IK allows posing FK chains easily
- Non-linear animation editor for mixing individual actions created in Action editor
- Automated walkcycles along paths
- Animated constraint system
- Vertex key framing for morphing, with controlling sliders
- Edit and create new blendshapes from existing targets
- Character animation pose editor
- 'Ipo' system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronisation
- Timeline offers fast acces to many playback functions, autokey, help markers
- Python scripting access for custom and procedural animation effects
- UV Unwrapping
- Conformal and Angle Based unwrapping methods
- Interactive transform of UV maps by vertex pinning
- Proportional falloff editing of UV maps for smooth transformations
- Seam based unwrapping
- Cube, Cylinder, Sphere, View projections
- Catmull-Clark subdivition of UVs for less distortion
- Minimize stretch tool allows to reduce area distortion
- Multiple UV layers
- Physics and Particles
- Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
- Hair strands can be created by a static particle system, supporting all particle control methods
- Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
- Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
- Game engine rigid body physics can be easily baked into animation curves
- Realtime 3D/Game Creation
- Graphical logic editor for defining interactive behavior without programming
- Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
- Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
- Discrete collision detection for RigidBody simulation
- Support for in-game activation of dynamic constraints
- Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
- Python scripting API for sophisticated control and AI, fully defined advanced game logic
- Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
- Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the SDL toolkit
- Multi-layering of Scenes for overlay interfaces
- Modeling
- A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
- Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
- Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
- Modifier stack deformers such as Lattice, Curve, Armature or Displace
- Mirror modifier with middle vertices clipping and automatic deletion of inner faces
- Non destructive real time Boolean and Array modifiers
- Mesh modeling based on vertex, edge and/or face selection
- Smooth soft selection editing tools for organic modeling
- Python scripting access for custom tools
- Rendering
- Very fast inbuilt raytracer
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Tile-based and fully threaded
- Render layers and passes
- Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
- Render engine tightly integrated with the node compositor
- Halo, lens flares and fog effects
- Vector motion-blur post-process effect (using node compositor)
- Realistic defocus (DOF) post-process effect (using node compositor)
- Edge rendering for toon shading
- Interactive preview rendering panel in any 3d view
- Ambient Occlusion
- Radiosity solver
- Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.
- Shading
- Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
- Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
- Node editor for creating and mixing complex materials
- PyNodes: write your own Python shaders with realtime feedback, no need to compile
- Material previews rendered by main render engine
- Fast, realistic subsurface scattering
- Blurry reflections and refractions
- Tangent shading to give any shader an anisotropic effect
- Versatile procedural textures system
- Reflection maps
- Normal, displacement and bump maps
- Imaging and Compositing
- Compositor tightly integrated and aligned with the rendering pipeline
- MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
- Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
- Preview panel to define the portion of interest. A composite then only happens on this part
- Threaded and memory efficient (up to 8 processors)
- Near realtime sequencer can edit hours of video
- Waveform and U/V scatter plots
- Open and write many audio & video file formats using ffmpeg
- Can render using frameserver-support directly into foreign applications
- Supports float images as well as regular 8 bits images
- Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
- Files
- Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
- Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
- .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
- Read and write support for many other 2D and 3D formats
- 2D : TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
- 3D : 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export
Enhancements:
- Updates:
-
- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit.
- Updated Blender/Python API and GameEngine docs.
- Python Script Pack and Example Files.
- Various Bugs:
-
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)
- Render Bugs:
-
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a char buffer.
- Lumma Matte, Fix in low value setting.
- Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
- Fix for high energy sunlamps, turning specular black
- Game Engine Bugs:
-
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's
- Game Engine Python Bugs:
-
- Converting a mesh from a python argument was broken but happened to work in some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc.
- Fixed obj.sendMessage() with 4 arguments crashing blender
- Game Engine Bullet Bugs:
-
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.
- Sequencer Bugs
-
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera attached.
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
- Import/Export Bugs
-
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily disabled.
- Quake MD2 Export, Fix for vertex normals
- Python API
-
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background mode
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.
- New
-
- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards.
- Python API - Particles
-
- Draw As variable and dict
- Strand render toggle
- Object, psys variable in duplicate
- Material, Strand render variables
- Texture, Use colorbands
- Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator.
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- ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
- Video and blend file demo.
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes.
- EDL importer for the sequencer. supports...
-
- audio, video edits
- fades, wipes, speed changes (video only)
- importing from multiple reels
Requirements:
- Operating Systems
-
- Windows 2000, XP or Vista
- Mac OS X 10.2 and later
- Linux 2.2.5 i386
- Linux 2.3.2 PPC
- FreeBSD 6.2 i386
- Irix 6.5 mips3
- Solaris 2.8 sparc
- Minimal specs for Hardware
-
- 300 MHz CPU
- 128 MB Ram
- 20 MB free hard disk Space
- 1024 x 768 px Display with 16 bit color
- 3 Button Mouse
- Open GL Graphics Card with 16 MB Ram
- Good specs for Hardware
-
- 2 Ghz dual CPU
- 2 GB Ram
- 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse
- Open GL Graphics Card with 128 or 256 MB Ram
- Production specs for Hardware
-
- 64 bits, Quad core CPU
- 8 GB Ram
- two times 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse + tablet
- Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro

DoubleCAD XT 1.1
Facilitate your work in AutoCAD. more>>
DoubleCAD XT 1.1 provides you a convenient AutoCAD LT work-alike. DoubleCAD XT is the CAD of choice for Google SketchUp users and a great companion to AutoCAD.
Major Features:
- Self-healing, ADT-compatible walls;
- Self-aligning blocks;
- Transparent fills;
- Draw order by layer;
- Bezier curves;
- Flatten 3D to 2D views;
- Hatch pattern editor;
- Advanced polyline editing;
- Automatic scaling of units between drawings;
- Parametric variable palette;
- Embed/bind image files in drawing;
- Input multiple unit types on-the-fly;
- Snap prioritization;
- Brush editor;
- Smart dimensions;
- Import xrefs.
- With high-level .DWG and .DWF support, exchanging drawings with AutoCAD or AutoCAD LT is simple and straightforward.
- DoubleCAD XT also has superior .
- SKP compatibility with Google SketchUp, importing all visible geometry, layers, and components, converting all components to DoubleCAD blocks to optimize drawing performance,
- Create a paper space from each SketchUp scene,
- Save time by automatically creating viewports with the correct layer visibility and 2D or perspective view properties.
- Please use Serial Number: CE80-5049-8000-6244.
Requirements: Windows
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