wavefront
DAVID-Laserscanner 2.1
contact-free scanning of 3d objects more>> DAVID-Laserscanner is a very low-cost system for contact-free scanning of 3d objects. The only hardware requirements are a simple commercial hand-held laser and a standard camera.
You can use nearly every MS-Windows compatible camera with WDM support, like your web-cam or fire-wire camera. You can even use your camcorder if you can connect it to your PC (and if you have suitable WDM drivers).
You can grab a camera shot that will be used as texture. The texturized 3d model can be inspected in the 3d window. Furthermore DAVID exports texture coordinates, which allows you to import the textured object in third-party software. Inspect your 3d model right after scanning with the integrated OpenGL-based 3D viewer of DAVID.
Save your scanned object as Alias Wavefront OBJ file. The OBJ-format is an well-established plain text format for triangle meshes and is supported by many 3d applications. (Further file formats can be exported with DAVID-Shapefusion.)<<less
Ivcon 1.13
Ivcon is a command line program that can read, write and convert between 3D graphics file formats more>>
Ivcon is an extended version of John Burkardts great, but buggy tool. It Supports many 3D formats, and a lot of 3D scene elements.
Main features:
- 3DS AutoCAD 3D Studio Max binary files
- ASE AutoCAD ASCII export files
- BYU Movie.BYU surface geometry files
- DXF AutoCAD DXF files
- GMOD Golgotha GMOD files
- HRC SoftImage hierarchical files
- IV SGI Inventor files
- OBJ WaveFront Advanced Visualizer ASCII files
- OFF GEOMVIEW OFF files
- POV Persistence of Vision files (output only)
- SMF Michael Garlands format for his QSLIM program
- STL/STLA ASCII Stereolithography files
- STLB binary Stereolithography files
- TEC TECPLOT files (output only)
- TRI/TRIA a simple ASCII triangle format requested by Greg Hood
- TRIB a simple binary triangle format requested by Greg Hood
- TXT a text dump (output only)
- UCD Advanced Visual Systems (AVS) Unstructured Cell Data (output only)
- VLA Evans and Sutherland Digistar II VLA files for planetariums
- WRL WRL/VRML (Virtual Reality Modeling Language) files (output only).
- XGL the XGL format, based on the XML language and OpenGl graphics (output only)
EdgeSounds RatHole 3.1.0
Especially designed for archiving all kind sound files and is capable of compressing to the amazing rate of 40-80% more>> Especially designed for archiving all kind sound files and is capable of compressing to the amazing rate of 40-80%
EdgeSounds RatHole (former GenieSys RatHole) is a free unique nondestructive universal compression utility. Its function is based on a principle of self-training neural networks.
EdgeSounds RatHole was especially designed for nondestructive compression of any files containing audio data in PCM 8/16/24 bit or IEEE_FLOAT 32 bit format.
A new EdgeSounds compression algorithm makes it possible to efficiently reduce the size of packed audio data and later unpack exactly same bits, with no difference to the original data.
The compression algorithm compresses audio data, considering the bit depth of the digital data contained in the audio file (8/16/24/32 bit).
The algorithm is proven to be equally effective on compressing the following file types:
- Audio files WAV, AU, AIFF, SND;
- Ensoniq Paris PAS;
Sample sound banks as:
- AVM Apex bank file APEX
- Aureal sound bank ARL
- Creative Labs/E-mu System SoundFont banks format 1&2.x SBK, SF2;
- Downloadable sounds level 1&2 DLS;
- Ensoniq EPS Files EFE, Ensoniq Instruments family files INS, Ensoniq Disk Image GKH;
- Gravis Ultrasound /Forte Patch PAT;
- Kurzweil 2000-2600 files KRZ;
- Nemesys/Tascam GIG;
- Seer Systems Reality banks SEERBANKSET;
- Turtle Beach WaveFront Bank WFB;
- Virtual Sampler bank VSB;
- Multi-track audio data as Cakewalk/Sonar BUN, CWB;
- Impulse Tracker instrument ITI, Fast Tracker 2 instrument XI;
- any other formats containing audio data.
The compression ratio of the algorithm depends on the size of audio data, the balance between the tone and noise component, bit depth and other factors, and usually varies from 36% to 78% or even more, with an average of 48-56%.
The compression ratio is better if bit depth and the fidelity of audio data are higher.
The RatHole can be successfully used as a common archiving utility for any other file types as well.
planetGenesis 1.7
planetGenesis (pG) is a Java program designed to produce models of planets and landscapes. more>>
planetGenesis can generate 16 bit greyscale PNG bmp textures as a basis for displacement for planetary bodies and terrain and can also output Wavefront and POV meshes and Terragen Terrain files.
Image: Fix and Enhance 1.52
Image: Fix and Enhance is a tool for editing and converting graphic files and photos more>>
Image: Fix and Enhance features include hue, saturation, brightness, contrast settings, resize, cut, rotate and flip tools and 12 graphic filters (blur, sharpen, place in frame, trace and many others).
Image: Fix and Enhance supports fifteen+ popular graphics formats, even including Adobe Photoshop and PaintShop Pro file formats, and can save your images as JPEG, GIF, TIFF, PNG and Windows Bitmap!
Image: Fix and Enhance can open:
- Autodesk (.cel, .pic)
- CompuServe GIF (.gif)
- GFI fax (.fax)
- JPEG (.jpg, .jpeg, .jpe)
- Kodak Photo-CD (.pcd)
- Paintshop Pro (.psp)
- Photoshop (.psd, .pdd)
- Portable network graphic (.png)
- Portable pixelgray map (.ppm, .pgm, .pbm)
- SGI Wavefront (.rla, .rpf)
- Truevision (.tga, .vst, .icb, .vda, .win)
- TIFF (.tif, .tiff)
- Windows Bitmap (.bmp, .rle, .dib)
- Windows Icon (.ico)
- ZSoft Paintbrush (.pcx, .pcc)
Image: Fix and Enhance can save images as:
- CompuServe GIF (.gif)
- JPEG (.jpg, .jpeg, .jpe)
- Portable network graphic (.png)
- TIFF (.tif, .tiff)
- Windows Bitmap (.bmp, .rle, .dib)

SweetMollyGrace 1.0
Suite of freeware tools for automating work of rendering and animating molecules more>> SweetMollyGrace is a suite of freeware tools for automating work of rendering and animating molecules. Imports molecules in PDB, MOL XYZ format (Babel) Generates high quality images of molecules using raytracing tools (Povray and Raster3D). Makes 4 kinds of animation (only rotation around axes) using frames generated by Povray, Raster3D, Rasmol and Qmol. Saves animation in AVI, MPEG, GIF, MOV and FLIC. Generates and views 3D files (without texture) in the following formats: VRML (WRL) Autocad (DXF), 3DStudio (3DS) Wavefront (OBJ) Lightwave (LWO) DirectX (X) and RAW. Imports and manages POV and VRML files generated by Accelrys "ViewerLite 5.0" (not included download). Makes and views Postscript (PS) images.<<less

Balancer Lite 1.0.0.140
Balancer Lite is a very helpful and simple tool that puts your 3D polygonal models in balance. more>>
Balancer Lite 1.0.0.140 is a very helpful and simple tool that puts your 3D polygonal models in balance. With Balancer you can quickly and easily find your perfect balance between visual appearance and the number of polygons. Balancer utilizes a high quality polygon reduction (aka mesh simplification) to preserve the visual appearance of your model.
The model features, normals, texture coordinates, layer boundaries are all honored. Optimize your models even further to dramatically speed up rendering of your models. Balancer features a fast and efficient triangle reordering that can be tuned for various rendering methods like triangle strips and array/buffer based rendering.
Major Features:
- High quality, high performance mesh simplification
- Construction of the entire LOD hierarchy in one shot
- An advanced user interface to instantly select an optimized model with the desired number of triangles
- Texture coordinates preservation
- Normals can be either preserved or recomputed
- Preservation and simplification of the model boundaries
- Boundaries defined by discontinuities of materials, layers, texture coordinates are supported
- Visualization of boundaries
- Joining of vertices given a user-specified threshold
- Joining of normals and texture coordinates to eliminate corresponding false boundaries
- Effective, high performance mesh stripification
- Fast and intelligent triangle reordering for best visualization performance
- depending on your rendering method
- Target rendering methods are
- triangle strips, general rendering, array based rendering
- Supported 3D formats: Wavefront (.obj)
- Supported image formats: JPEG, PNG, TIFF, BMP, PPM, PBM
- Supported operating systems: Windows XP, Windows Vista, Windows 7
Anim8or 0.95B
Anim8or is a 3D modeling and character animation program more>>
While it is far from a complete professional level application like 3DStudio MAX or Lightwave, I believe that it has enough capability to be of use to others.
Main features:
- 3D Modeler - Create and modify 3D models. Built-in primitives such as spheres, cylinders, platonic solids, etc.; mesh-edit and subdivision; splines, extrusion, lathing, modifiers, bevel and warps,
- TrueType font support - 2D and 3D extruded text for any TrueType font.
- OpenGL based real time operation,
- Import and modify .3DS (3D Studio), .LWO (Lightwave), and .OBJ (Wavefront) object files,
- Export .3DS files,
- Built in 3D Object browser,
- Jointed character editor,
- Morph targets,
- Anti-aliased software renderer for high quality, production quality images,
- Create 3D scenes and animations and output .AVI movie files, .JPG and .BMP images,
- Supports textures, bump maps, soft shadows, spotlights, fog, and much more,
- Texture support for .BMP, .GIF, and .JPG format files,
- Print images of scenes and models.
Balancer Lite 1.0.132.RC
Balancer Lite 1.0.132.RC brings users lots of convenience via putting your 3D polygonal models in balance. more>>
Balancer Lite 1.0.132.RC brings users lots of convenience via putting your 3D polygonal models in balance. With Balancer you can quickly and easily find your perfect balance between visual appearance and the number of polygons. Balancer utilizes a high quality polygon reduction (aka mesh simplification) to preserve the visual appearance of your model. The model features, normals, texture coordinates, layer boundaries are all honored. Optimize your models even further to dramatically speed up rendering of your models. Balancer features a fast and efficient triangle reordering that can be tuned for various rendering methods like triangle strips and array/buffer based rendering.
Major Features:
- High quality, high performance mesh simplification
- Construction of the entire LOD hierarchy in one shot
- An advanced user interface to instantly select an optimized model with the desired number of triangles
- Texture coordinates preservation
- Normals can be either preserved or recomputed
- Preservation and simplification of the model boundaries
- Boundaries defined by discontinuities of materials, layers, texture coordinates are supported
- Visualization of boundaries
- Joining of vertices given a user-specified threshold
- Joining of normals and texture coordinates to eliminate corresponding false boundaries
- Effective, high performance mesh stripification
- Fast and intelligent triangle reordering for best visualization performance depending on your rendering method
- Target rendering methods are triangle strips, general rendering, array based rendering
- Supported 3D formats: Wavefront (.obj)
- Supported image formats: JPEG, PNG, TIFF, BMP, PPM, PBM
- Supported operating systems: Windows XP, Windows Vista, Windows 7
- Adds support for TIFF, BMP, PPM, PBM images, drag-and-drop model loading, and unicode file paths.

Blender 2.49b
Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. more>>
Blender 2.49b is known as the free open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, which is available for all major operating systems under the GNU General Public License. Mostly a bug-fixing release, but it also adds a few new features like subsurface scattering (SSS) support and two new composite nodes.
Major Features:
- Interface
- Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
- Flexible and fully configurable window layout with as many screen setups as you prefer
- Undo support on all levels
- Anti-aliased fonts with international translation support
- Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
- Built-in text editor for annotations and editing Python scripts
- Graphical user interface for Python scripts
- Custom themes
- Consistent interface across all platforms
- Rigging
- Fast skeleton creation mode
- Interactive 3D paint for vertex weighting
- Fast envelope based skinning
- Automatic Skinning that really works (heat equilibrium based)
- Mirror editing (bone creation and weight painting)
- Double Quaternions reduce shrinking and other bone deformation errors
- Volume deformer uses a mesh cage to deform complex meshes with great results
- Bone layers and colored groups for better rig organization
- B-spline interpolated bones; forget about elbow twists
- Constraint stack for IK solver setup and other constraints
- PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
- Animation
- Armature (skeleton) deformation with forward/inverse kinematics with pole target support
- Auto IK allows posing FK chains easily
- Non-linear animation editor for mixing individual actions created in Action editor
- Automated walkcycles along paths
- Animated constraint system
- Vertex key framing for morphing, with controlling sliders
- Edit and create new blendshapes from existing targets
- Character animation pose editor
- 'Ipo' system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronisation
- Timeline offers fast acces to many playback functions, autokey, help markers
- Python scripting access for custom and procedural animation effects
- UV Unwrapping
- Conformal and Angle Based unwrapping methods
- Interactive transform of UV maps by vertex pinning
- Proportional falloff editing of UV maps for smooth transformations
- Seam based unwrapping
- Cube, Cylinder, Sphere, View projections
- Catmull-Clark subdivition of UVs for less distortion
- Minimize stretch tool allows to reduce area distortion
- Multiple UV layers
- Physics and Particles
- Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
- Hair strands can be created by a static particle system, supporting all particle control methods
- Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
- Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
- Game engine rigid body physics can be easily baked into animation curves
- Realtime 3D/Game Creation
- Graphical logic editor for defining interactive behavior without programming
- Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
- Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
- Discrete collision detection for RigidBody simulation
- Support for in-game activation of dynamic constraints
- Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
- Python scripting API for sophisticated control and AI, fully defined advanced game logic
- Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
- Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the SDL toolkit
- Multi-layering of Scenes for overlay interfaces
- Modeling
- A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
- Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
- Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
- Modifier stack deformers such as Lattice, Curve, Armature or Displace
- Mirror modifier with middle vertices clipping and automatic deletion of inner faces
- Non destructive real time Boolean and Array modifiers
- Mesh modeling based on vertex, edge and/or face selection
- Smooth soft selection editing tools for organic modeling
- Python scripting access for custom tools
- Rendering
- Very fast inbuilt raytracer
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Tile-based and fully threaded
- Render layers and passes
- Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
- Render engine tightly integrated with the node compositor
- Halo, lens flares and fog effects
- Vector motion-blur post-process effect (using node compositor)
- Realistic defocus (DOF) post-process effect (using node compositor)
- Edge rendering for toon shading
- Interactive preview rendering panel in any 3d view
- Ambient Occlusion
- Radiosity solver
- Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.
- Shading
- Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
- Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
- Node editor for creating and mixing complex materials
- PyNodes: write your own Python shaders with realtime feedback, no need to compile
- Material previews rendered by main render engine
- Fast, realistic subsurface scattering
- Blurry reflections and refractions
- Tangent shading to give any shader an anisotropic effect
- Versatile procedural textures system
- Reflection maps
- Normal, displacement and bump maps
- Imaging and Compositing
- Compositor tightly integrated and aligned with the rendering pipeline
- MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
- Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
- Preview panel to define the portion of interest. A composite then only happens on this part
- Threaded and memory efficient (up to 8 processors)
- Near realtime sequencer can edit hours of video
- Waveform and U/V scatter plots
- Open and write many audio & video file formats using ffmpeg
- Can render using frameserver-support directly into foreign applications
- Supports float images as well as regular 8 bits images
- Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
- Files
- Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
- Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
- .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
- Read and write support for many other 2D and 3D formats
- 2D : TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
- 3D : 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export
Enhancements:
- Updates:
-
- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit.
- Updated Blender/Python API and GameEngine docs.
- Python Script Pack and Example Files.
- Various Bugs:
-
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)
- Render Bugs:
-
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a char buffer.
- Lumma Matte, Fix in low value setting.
- Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
- Fix for high energy sunlamps, turning specular black
- Game Engine Bugs:
-
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's
- Game Engine Python Bugs:
-
- Converting a mesh from a python argument was broken but happened to work in some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc.
- Fixed obj.sendMessage() with 4 arguments crashing blender
- Game Engine Bullet Bugs:
-
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.
- Sequencer Bugs
-
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera attached.
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
- Import/Export Bugs
-
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily disabled.
- Quake MD2 Export, Fix for vertex normals
- Python API
-
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background mode
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.
- New
-
- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards.
- Python API - Particles
-
- Draw As variable and dict
- Strand render toggle
- Object, psys variable in duplicate
- Material, Strand render variables
- Texture, Use colorbands
- Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator.
-
- ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
- Video and blend file demo.
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes.
- EDL importer for the sequencer. supports...
-
- audio, video edits
- fades, wipes, speed changes (video only)
- importing from multiple reels
Requirements:
- Operating Systems
-
- Windows 2000, XP or Vista
- Mac OS X 10.2 and later
- Linux 2.2.5 i386
- Linux 2.3.2 PPC
- FreeBSD 6.2 i386
- Irix 6.5 mips3
- Solaris 2.8 sparc
- Minimal specs for Hardware
-
- 300 MHz CPU
- 128 MB Ram
- 20 MB free hard disk Space
- 1024 x 768 px Display with 16 bit color
- 3 Button Mouse
- Open GL Graphics Card with 16 MB Ram
- Good specs for Hardware
-
- 2 Ghz dual CPU
- 2 GB Ram
- 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse
- Open GL Graphics Card with 128 or 256 MB Ram
- Production specs for Hardware
-
- 64 bits, Quad core CPU
- 8 GB Ram
- two times 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse + tablet
- Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro

3D Builder 1.0
3D Builder allows you to create an interactive 3D environment. more>> 3D Builder allows you to create an interactive 3D environment which can then be shared over the web via a simple URL.
This product expands apon the concepts orginally introduced in our 3D Render and 3D Gallery products.
The Gallery Generator Feature now allows you to create an interactive 3D environment which can then be shared via a simple URL.
3D Builder allows the end user to create Snap Shots of their 3D environment which can then be saved to disk.
3D Builder now supports Wavefront Models (*.obj) with associated Material Files(*.mtl) which defines multiple texture maps.
The new File Locator feature allows the users to specfiy the loction of Models and Textures as a URL which will allow you to share your models over the Web.<<less
Photo View 1.0
Photo View is a free and useful image viewer with thumbnail band for fast navigation more>>
Main features:
- TIFF images (*.tif; *.tiff)
- GFI fax images (*.fax)
- SGI images (*.bw, *.rgb, *.rgba, *.sgi)
- Truevision images (*.tga; *.vst; *.icb; *.vda; *.win)
- Autodesk images files (*.cel; *.pic)
- ZSoft Paintbrush images (*.pcx, *.pcc; *.scr)
- Kodak Photo-CD images (*.pcd)
- Portable pixel/gray map images (*.ppm, *.pgm, *.pbm)
- Dr. Halo images (*.cut, *.pal)
- CompuServe images (*.gif)
- SGI Alias/Wavefront images (*.rla, *.rpf)
- Standard Windows bitmap images (*.bmp, *.rle, *.dib)
- Standard Windows icons (*.ico)
- Windows (Enhanced) metafile images (*.emf, *.wmf)
- Photoshop images (*.psd, *.pdd)
- Portable network graphic images (*.png)
- JPEG images (*.jpg; *jpeg)
OBJ Extension for Ray Dream Studio patch
Poser 3 Plug-ins & Add-ons more>> This is the newest Wavefront/OBJ import/export and Mesh Form modeler extension for RayDream Studio 5. This extension set was updated for Poser 3, and makes it possible for the Mesh Form modeler to create and export polymesh groups within OBJ format models for use in building custom figures for Poser 3.<<less
The LionSnake Modeler 1.6.7
The LionSnake Modeler is designed for creating subdivision surface models for use with the Persistence of Vision Ray Tracer more>>
Main features:
- Posable models - The models can be built around a linked skeleton.
- UV-mapping - You can create uv-mapped meshes.
- POV-Ray Export - The models can be exported to an include file readable by the Persistence of Vision Ray Tracer. The files are designed to work with my New Surface Subdivision Suite to produce smooth, organic shapes.
- OBJ file export - The modeler can export Alias/Wavefront OBJ files.
- OpenGL for rendering - I would have used DirectX, but Microsoft made DirectX more difficult to program than was necessary.

Wings 3D 1.1.15
Wings 3D is such a professionally developed program by Nendo and Mirai from Izware. more>>
Wings 3D 1.1.15 is such a professionally developed program by Nendo and Mirai from Izware. It is possible to assign materials, vertex color, UV coordinates and textures. There is no support in Wings for doing animations. However, Wings boasts a wide array of modeling tools, customizable hotkeys, and a context sensitive user interface that is easy to use by both beginners and advanced users alike.
Major Features:
- Export Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- Lightwave/Modo
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Povray
- Kerkythea
- Collada
- Import Formats
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
- Lightwave/Modo
Requirements:
- Windows: OpenGL required. From 0.99.00: Windows 2000 or higher required.
- Mac OS X: From 0.98.35: 10.4 ("Tiger") or higher required. From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
- Linux: Open GL or Mesa required.
- Other Unix: OpenGL required; you'll need to build from source.
License:Freeware
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